#version 300 es precision highp float; precision highp int; #include "hdr.h" out vec4 color; uniform bool linearOutput; uniform float referenceWhiteLevel; void main() { vec3 value = vec3(1.0, 1.0, 0.0); if (linearOutput) value = srgb2lin(value) * (referenceWhiteLevel / 80.0); color = vec4(value, 0.5); }