/** * Looking Glass * Copyright © 2017-2026 The Looking Glass Authors * https://looking-glass.io * * This program is free software; you can redistribute it and/or modify it * under the terms of the GNU General Public License as published by the Free * Software Foundation; either version 2 of the License, or (at your option) * any later version. * * This program is distributed in the hope that it will be useful, but WITHOUT * ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or * FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for * more details. * * You should have received a copy of the GNU General Public License along * with this program; if not, write to the Free Software Foundation, Inc., 59 * Temple Place, Suite 330, Boston, MA 02111-1307 USA */ #ifndef _H_LG_CLIENT_INPUT_ #define _H_LG_CLIENT_INPUT_ #include "interface/input.h" typedef void (*LGInputKeyboardLEDsFn)(void * opaque, bool valid, uint8_t leds); typedef void (*LGInputAvailabilityFn)(void * opaque, bool available); void lgInput_init(void); void lgInput_free(void); void lgInput_setFallback(const LG_InputOps * ops, void * opaque); /* Drop functions remove a dead endpoint without invoking it. */ void lgInput_dropFallback(void); void lgInput_setTransport(const LG_InputOps * ops, void * opaque); void lgInput_dropTransport(void); void lgInput_useTransport(bool enable); bool lgInput_available(void); bool lgInput_supports(LG_InputSupport support); /* The listener is called synchronously with the current guest LED state and * later from transport threads whenever it changes. The callback must not * call back into the input layer. */ void lgInput_setKeyboardLEDsListener( LGInputKeyboardLEDsFn callback, void * opaque); /* The listener is called synchronously with the current input availability * and later from transport threads whenever it changes. The callback must * not call back into the input layer. */ void lgInput_setAvailabilityListener( LGInputAvailabilityFn callback, void * opaque); bool lgInput_keyDown(int key); bool lgInput_keyUp(int key); bool lgInput_keyboardLEDs(bool numLock, bool capsLock, bool scrollLock); void lgInput_setKeyboardLEDsSync(bool enable); void lgInput_releaseKeys(void); void lgInput_releaseButtons(void); /* Release all tracked keyboard and mouse button state under one active-input * transaction. */ void lgInput_releaseAll(void); bool lgInput_mouseMotion(int32_t x, int32_t y); bool lgInput_mousePosition(uint32_t x, uint32_t y, uint32_t width, uint32_t height); bool lgInput_mousePress(unsigned int button); bool lgInput_mouseRelease(unsigned int button); #endif