/* Looking Glass - KVM FrameRelay (KVMFR) Client Copyright (C) 2017-2019 Geoffrey McRae https://looking-glass.hostfission.com This program is free software; you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation; either version 2 of the License, or (at your option) any later version. This program is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with this program; if not, write to the Free Software Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA */ #pragma once #include #include #include #include #include "app.h" #include "common/KVMFR.h" #include "common/framebuffer.h" #define IS_LG_RENDERER_VALID(x) \ ((x)->get_name && \ (x)->create && \ (x)->initialize && \ (x)->deinitialize && \ (x)->on_restart && \ (x)->on_resize && \ (x)->on_mouse_shape && \ (x)->on_mouse_event && \ (x)->on_alert && \ (x)->render_startup && \ (x)->render && \ (x)->update_fps) typedef struct LG_RendererParams { // TTF_Font * font; // TTF_Font * alertFont; bool showFPS; bool quickSplash; } LG_RendererParams; typedef enum LG_RendererSupport { LG_SUPPORTS_DMABUF } LG_RendererSupport; typedef enum LG_RendererRotate { LG_ROTATE_0, LG_ROTATE_90, LG_ROTATE_180, LG_ROTATE_270 } LG_RendererRotate; typedef struct LG_RendererFormat { FrameType type; // frame type unsigned int width; // image width unsigned int height; // image height unsigned int stride; // scanline width (zero if compresed) unsigned int pitch; // scanline bytes (or compressed size) unsigned int bpp; // bits per pixel (zero if compressed) LG_RendererRotate rotate; // output rotation } LG_RendererFormat; typedef struct LG_RendererRect { bool valid; int x; int y; int w; int h; } LG_RendererRect; typedef enum LG_RendererCursor { LG_CURSOR_COLOR , LG_CURSOR_MONOCHROME , LG_CURSOR_MASKED_COLOR } LG_RendererCursor; // returns the friendly name of the renderer typedef const char * (* LG_RendererGetName)(); // called pre-creation to allow the renderer to register any options it might have typedef void (* LG_RendererSetup)(); typedef bool (* LG_RendererCreate )(void ** opaque, const LG_RendererParams params); typedef bool (* LG_RendererInitialize )(void * opaque, Uint32 * sdlFlags); typedef void (* LG_RendererDeInitialize )(void * opaque); typedef bool (* LG_RendererSupports )(void * opaque, LG_RendererSupport support); typedef void (* LG_RendererOnRestart )(void * opaque); typedef void (* LG_RendererOnResize )(void * opaque, const int width, const int height, const LG_RendererRect destRect); typedef bool (* LG_RendererOnMouseShape )(void * opaque, const LG_RendererCursor cursor, const int width, const int height, const LG_RendererRotate rotate, const int pitch, const uint8_t * data); typedef bool (* LG_RendererOnMouseEvent )(void * opaque, const bool visible , const int x, const int y); typedef bool (* LG_RendererOnFrameFormat)(void * opaque, const LG_RendererFormat format, bool useDMA); typedef bool (* LG_RendererOnFrame )(void * opaque, const FrameBuffer * frame, int dmaFD); typedef void (* LG_RendererOnAlert )(void * opaque, const LG_MsgAlert alert, const char * message, bool ** closeFlag); typedef bool (* LG_RendererRender )(void * opaque, SDL_Window *window); typedef void (* LG_RendererUpdateFPS )(void * opaque, const float avgUPS, const float avgFPS); typedef struct LG_Renderer { LG_RendererGetName get_name; LG_RendererSetup setup; LG_RendererCreate create; LG_RendererInitialize initialize; LG_RendererDeInitialize deinitialize; LG_RendererSupports supports; LG_RendererOnRestart on_restart; LG_RendererOnResize on_resize; LG_RendererOnMouseShape on_mouse_shape; LG_RendererOnMouseEvent on_mouse_event; LG_RendererOnFrameFormat on_frame_format; LG_RendererOnFrame on_frame; LG_RendererOnAlert on_alert; LG_RendererRender render_startup; LG_RendererRender render; LG_RendererUpdateFPS update_fps; } LG_Renderer;