/** * Looking Glass * Copyright (C) 2017-2021 The Looking Glass Authors * https://looking-glass.io * * This program is free software; you can redistribute it and/or modify it * under the terms of the GNU General Public License as published by the Free * Software Foundation; either version 2 of the License, or (at your option) * any later version. * * This program is distributed in the hope that it will be useful, but WITHOUT * ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or * FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for * more details. * * You should have received a copy of the GNU General Public License along * with this program; if not, write to the Free Software Foundation, Inc., 59 * Temple Place, Suite 330, Boston, MA 02111-1307 USA */ #include "app.h" #include "main.h" #include "core.h" #include "util.h" #include "clipboard.h" #include "ll.h" #include "kb.h" #include "common/debug.h" #include "common/stringutils.h" #include "cimgui.h" #include #include #include bool app_isRunning(void) { return g_state.state == APP_STATE_RUNNING || g_state.state == APP_STATE_RESTART; } bool app_isCaptureMode(void) { return g_cursor.grab; } bool app_isCaptureOnlyMode(void) { return g_params.captureInputOnly; } bool app_isFormatValid(void) { return g_state.formatValid; } void app_updateCursorPos(double x, double y) { g_cursor.pos.x = x; g_cursor.pos.y = y; g_cursor.valid = true; } void app_handleFocusEvent(bool focused) { g_state.focused = focused; if (!core_inputEnabled()) { if (!focused && g_params.minimizeOnFocusLoss && app_getFullscreen()) g_state.ds->minimize(); return; } if (!focused) { core_setGrabQuiet(false); core_setCursorInView(false); if (g_params.releaseKeysOnFocusLoss) for (int key = 0; key < KEY_MAX; key++) if (g_state.keyDown[key]) app_handleKeyRelease(key); if (!g_params.showCursorDot) g_state.ds->showPointer(false); if (g_params.minimizeOnFocusLoss) g_state.ds->minimize(); } g_cursor.realign = true; g_state.ds->realignPointer(); } void app_handleEnterEvent(bool entered) { if (entered) { g_cursor.inWindow = true; if (!core_inputEnabled()) return; g_cursor.realign = true; } else { g_cursor.inWindow = false; core_setCursorInView(false); if (!core_inputEnabled()) return; if (!g_params.alwaysShowCursor) g_cursor.draw = false; g_cursor.redraw = true; } } void app_clipboardRelease(void) { if (!g_params.clipboardToVM) return; spice_clipboard_release(); } void app_clipboardNotifyTypes(const LG_ClipboardData types[], int count) { if (!g_params.clipboardToVM) return; if (count == 0) { spice_clipboard_release(); return; } SpiceDataType conv[count]; for(int i = 0; i < count; ++i) conv[i] = cb_lgTypeToSpiceType(types[i]); spice_clipboard_grab(conv, count); } void app_clipboardNotifySize(const LG_ClipboardData type, size_t size) { if (!g_params.clipboardToVM) return; if (type == LG_CLIPBOARD_DATA_NONE) { spice_clipboard_release(); return; } g_state.cbType = cb_lgTypeToSpiceType(type); g_state.cbChunked = size > 0; g_state.cbXfer = size; spice_clipboard_data_start(g_state.cbType, size); } void app_clipboardData(const LG_ClipboardData type, uint8_t * data, size_t size) { if (!g_params.clipboardToVM) return; if (g_state.cbChunked && size > g_state.cbXfer) { DEBUG_ERROR("refusing to send more then cbXfer bytes for chunked xfer"); size = g_state.cbXfer; } if (!g_state.cbChunked) spice_clipboard_data_start(g_state.cbType, size); spice_clipboard_data(g_state.cbType, data, (uint32_t)size); g_state.cbXfer -= size; } void app_clipboardRequest(const LG_ClipboardReplyFn replyFn, void * opaque) { if (!g_params.clipboardToLocal) return; struct CBRequest * cbr = (struct CBRequest *)malloc(sizeof(struct CBRequest)); cbr->type = g_state.cbType; cbr->replyFn = replyFn; cbr->opaque = opaque; ll_push(g_state.cbRequestList, cbr); spice_clipboard_request(g_state.cbType); } void spiceClipboardNotice(const SpiceDataType type) { if (!g_params.clipboardToLocal) return; if (!g_state.cbAvailable) return; g_state.cbType = type; g_state.ds->cbNotice(cb_spiceTypeToLGType(type)); } void app_handleButtonPress(int button) { g_cursor.buttons |= (1U << button); if (!core_inputEnabled() || !g_cursor.inView) return; if (!spice_mouse_press(button)) DEBUG_ERROR("app_handleButtonPress: failed to send message"); } void app_handleButtonRelease(int button) { g_cursor.buttons &= ~(1U << button); if (!core_inputEnabled()) return; if (!spice_mouse_release(button)) DEBUG_ERROR("app_handleButtonRelease: failed to send message"); } void app_handleKeyPress(int sc) { if (sc == g_params.escapeKey && !g_state.escapeActive) { g_state.escapeActive = true; g_state.escapeTime = microtime(); g_state.escapeAction = -1; return; } if (g_state.escapeActive) { g_state.escapeAction = sc; return; } if (!core_inputEnabled()) return; if (g_params.ignoreWindowsKeys && (sc == KEY_LEFTMETA || sc == KEY_RIGHTMETA)) return; if (!g_state.keyDown[sc]) { uint32_t ps2 = xfree86_to_ps2[sc]; if (!ps2) return; if (spice_key_down(ps2)) g_state.keyDown[sc] = true; else { DEBUG_ERROR("app_handleKeyPress: failed to send message"); return; } } } void app_handleKeyRelease(int sc) { if (g_state.escapeActive) { if (g_state.escapeAction == -1) { if (!g_state.escapeHelp && g_params.useSpiceInput) core_setGrab(!g_cursor.grab); } else { KeybindHandle handle = g_state.bindings[sc]; if (handle) { handle->callback(sc, handle->opaque); return; } } if (sc == g_params.escapeKey) g_state.escapeActive = false; } if (!core_inputEnabled()) return; // avoid sending key up events when we didn't send a down if (!g_state.keyDown[sc]) return; if (g_params.ignoreWindowsKeys && (sc == KEY_LEFTMETA || sc == KEY_RIGHTMETA)) return; uint32_t ps2 = xfree86_to_ps2[sc]; if (!ps2) return; if (spice_key_up(ps2)) g_state.keyDown[sc] = false; else { DEBUG_ERROR("app_handleKeyRelease: failed to send message"); return; } } void app_handleMouseRelative(double normx, double normy, double rawx, double rawy) { if (g_cursor.grab) { if (g_params.rawMouse) core_handleMouseGrabbed(rawx, rawy); else core_handleMouseGrabbed(normx, normy); } else if (g_cursor.inWindow) core_handleMouseNormal(normx, normy); } // On some display servers normal cursor logic does not work due to the lack of // cursor warp support. Instead, we attempt a best-effort emulation which works // with a 1:1 mouse movement patch applied in the guest. For anything fancy, use // capture mode. void app_handleMouseBasic() { /* do not pass mouse events to the guest if we do not have focus */ if (!g_cursor.guest.valid || !g_state.haveSrcSize || !g_state.focused) return; if (!core_inputEnabled()) return; const bool inView = g_cursor.pos.x >= g_state.dstRect.x && g_cursor.pos.x < g_state.dstRect.x + g_state.dstRect.w && g_cursor.pos.y >= g_state.dstRect.y && g_cursor.pos.y < g_state.dstRect.y + g_state.dstRect.h; core_setCursorInView(inView); /* translate the current position to guest coordinate space */ struct DoublePoint guest; util_localCurToGuest(&guest); int x = (int) round(util_clamp(guest.x, 0, g_state.srcSize.x) - g_cursor.projected.x); int y = (int) round(util_clamp(guest.y, 0, g_state.srcSize.y) - g_cursor.projected.y); if (!x && !y) return; g_cursor.projected.x += x; g_cursor.projected.y += y; if (!spice_mouse_motion(x, y)) DEBUG_ERROR("failed to send mouse motion message"); } void app_resyncMouseBasic() { if (!g_cursor.guest.valid) return; g_cursor.projected.x = g_cursor.guest.x + g_cursor.guest.hx; g_cursor.projected.y = g_cursor.guest.y + g_cursor.guest.hy; } void app_updateWindowPos(int x, int y) { g_state.windowPos.x = x; g_state.windowPos.y = y; } void app_handleResizeEvent(int w, int h, double scale, const struct Border border) { memcpy(&g_state.border, &border, sizeof(border)); /* don't do anything else if the window dimensions have not changed */ if (g_state.windowW == w && g_state.windowH == h && g_state.windowScale == scale) return; g_state.windowW = w; g_state.windowH = h; g_state.windowCX = w / 2; g_state.windowCY = h / 2; g_state.windowScale = scale; core_updatePositionInfo(); if (core_inputEnabled()) { /* if the window is moved/resized causing a loss of focus while grabbed, it * makes it impossible to re-focus the window, so we quietly re-enter * capture if we were already in it */ if (g_cursor.grab) { core_setGrabQuiet(false); core_setGrabQuiet(true); } core_alignToGuest(); } } void app_handleCloseEvent(void) { if (!g_params.ignoreQuit || !g_cursor.inView) g_state.state = APP_STATE_SHUTDOWN; } void app_handleRenderEvent(const uint64_t timeUs) { if (!g_state.escapeActive) { if (g_state.escapeHelp) { g_state.escapeHelp = false; app_showHelp(false); } } else { if (!g_state.escapeHelp && timeUs - g_state.escapeTime > g_params.helpMenuDelayUs) { g_state.escapeHelp = true; app_showHelp(true); } } } void app_setFullscreen(bool fs) { g_state.ds->setFullscreen(fs); } bool app_getFullscreen(void) { return g_state.ds->getFullscreen(); } bool app_getProp(LG_DSProperty prop, void * ret) { return g_state.ds->getProp(prop, ret); } #ifdef ENABLE_EGL EGLDisplay app_getEGLDisplay(void) { return g_state.ds->getEGLDisplay(); } EGLNativeWindowType app_getEGLNativeWindow(void) { return g_state.ds->getEGLNativeWindow(); } void app_eglSwapBuffers(EGLDisplay display, EGLSurface surface, const struct Rect * damage, int count) { g_state.ds->eglSwapBuffers(display, surface, damage, count); } #endif #ifdef ENABLE_OPENGL LG_DSGLContext app_glCreateContext(void) { return g_state.ds->glCreateContext(); } void app_glDeleteContext(LG_DSGLContext context) { g_state.ds->glDeleteContext(context); } void app_glMakeCurrent(LG_DSGLContext context) { g_state.ds->glMakeCurrent(context); } void app_glSetSwapInterval(int interval) { g_state.ds->glSetSwapInterval(interval); } void app_glSwapBuffers(void) { g_state.ds->glSwapBuffers(); } #endif void app_alert(LG_MsgAlert type, const char * fmt, ...) { if (!g_state.lgr || !g_params.showAlerts) return; char * buffer; va_list args; va_start(args, fmt); valloc_sprintf(&buffer, fmt, args); va_end(args); g_state.lgr->on_alert( g_state.lgrData, type, buffer, NULL ); free(buffer); } KeybindHandle app_registerKeybind(int sc, KeybindFn callback, void * opaque, const char * description) { // don't allow duplicate binds if (g_state.bindings[sc]) { DEBUG_INFO("Key already bound"); return NULL; } KeybindHandle handle = (KeybindHandle)malloc(sizeof(struct KeybindHandle)); handle->sc = sc; handle->callback = callback; handle->opaque = opaque; g_state.bindings[sc] = handle; g_state.keyDescription[sc] = description; return handle; } void app_releaseKeybind(KeybindHandle * handle) { if (!*handle) return; g_state.bindings[(*handle)->sc] = NULL; free(*handle); *handle = NULL; } void app_releaseAllKeybinds(void) { for(int i = 0; i < KEY_MAX; ++i) if (g_state.bindings[i]) { free(g_state.bindings[i]); g_state.bindings[i] = NULL; } } static char * build_help_str() { size_t size = 50; size_t offset = 0; char * buffer = malloc(size); if (!buffer) return NULL; const char * escapeName = xfree86_to_display[g_params.escapeKey]; offset += snprintf(buffer, size, "%s %-10s Toggle capture mode\n", escapeName, ""); if (offset >= size) { DEBUG_ERROR("Help string somehow overflowed. This should be impossible."); return NULL; } for (int i = 0; i < KEY_MAX; ++i) { if (g_state.keyDescription[i]) { const char * keyName = xfree86_to_display[i]; const char * desc = g_state.keyDescription[i]; int needed = snprintf(buffer + offset, size - offset, "%s+%-10s %s\n", escapeName, keyName, desc); if (offset + needed < size) offset += needed; else { size = size * 2 + needed; void * new = realloc(buffer, size); if (!new) { free(buffer); DEBUG_ERROR("Out of memory when constructing help text"); return NULL; } buffer = new; offset += snprintf(buffer + offset, size - offset, "%s+%-10s %s\n", escapeName, keyName, desc); } } } return buffer; } void app_showHelp(bool show) { char * help = show ? build_help_str() : NULL; g_state.lgr->on_help(g_state.lgrData, help); free(help); } void app_showFPS(bool showFPS) { if (!g_state.lgr) return; g_state.lgr->on_show_fps(g_state.lgrData, showFPS); } bool rbCalcMetrics(int index, float * value, float * udata) { if (index == 0) { udata[0] = *value; udata[1] = *value; udata[2] = *value; return true; } if (udata[0] > *value) udata[0] = *value; if (udata[1] < *value) udata[1] = *value; udata[2] += *value; return true; } bool app_renderImGui(void) { igNewFrame(); ImGuiStyle * style = igGetStyle(); style->WindowBorderSize = 0.0f; const ImVec2 pos = {0.0f, 0.0f}; igSetNextWindowBgAlpha(0.4f); igSetNextWindowPos(pos, 0, pos); igBegin( "Performance Metrics", NULL, ImGuiWindowFlags_NoDecoration | ImGuiWindowFlags_AlwaysAutoResize | ImGuiWindowFlags_NoSavedSettings | ImGuiWindowFlags_NoFocusOnAppearing | ImGuiWindowFlags_NoNav | ImGuiWindowFlags_NoTitleBar ); float renderMetrics[4] = {}; float frameMetrics [4] = {}; ringbuffer_forEach(g_state.renderTimings, (RingBufferIterator)rbCalcMetrics, renderMetrics); ringbuffer_forEach(g_state.frameTimings , (RingBufferIterator)rbCalcMetrics, frameMetrics); if (renderMetrics[2] > 0.0f) { renderMetrics[2] /= ringbuffer_getCount(g_state.renderTimings); renderMetrics[3] = 1000.0f / renderMetrics[2]; } if (frameMetrics[2] > 0.0f) { frameMetrics[2] /= ringbuffer_getCount(g_state.frameTimings ); frameMetrics[3] = 1000.0f / frameMetrics[2]; } char buffer[64]; const ImVec2 size = {400.0f, 100.0f}; snprintf(buffer, sizeof(buffer), "RENDER: min:%4.2f max:%4.2f avg:%4.2f/%4.2fHz", renderMetrics[0], renderMetrics[1], renderMetrics[2], renderMetrics[3]); igPlotLinesFloatPtr( "", (float *)ringbuffer_getValues(g_state.renderTimings), ringbuffer_getLength(g_state.renderTimings), ringbuffer_getStart (g_state.renderTimings), buffer, 0.0f, 50.0f, size, sizeof(float)); snprintf(buffer, sizeof(buffer), "UPLOAD: min:%4.2f max:%4.2f avg:%4.2f/%4.2fHz", frameMetrics[0], frameMetrics[1], frameMetrics[2], frameMetrics[3]); igPlotLinesFloatPtr( "", (float *)ringbuffer_getValues(g_state.frameTimings), ringbuffer_getLength(g_state.frameTimings), ringbuffer_getStart (g_state.frameTimings), buffer, 0.0f, 50.0f, size, sizeof(float)); igEnd(); igRender(); return true; }