/* Looking Glass - KVM FrameRelay (KVMFR) Client Copyright (C) 2017-2019 Geoffrey McRae https://looking-glass.hostfission.com This program is free software; you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation; either version 2 of the License, or (at your option) any later version. This program is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with this program; if not, write to the Free Software Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA */ #pragma once #include #include "shader.h" #include typedef struct EGL_Texture EGL_Texture; enum EGL_PixelFormat { EGL_PF_RGBA, EGL_PF_BGRA, EGL_PF_RGBA10, EGL_PF_YUV420 }; enum EGL_TexStatus { EGL_TEX_STATUS_NOTREADY, EGL_TEX_STATUS_OK, EGL_TEX_STATUS_ERROR }; bool egl_texture_init(EGL_Texture ** tex); void egl_texture_free(EGL_Texture ** tex); bool egl_texture_setup (EGL_Texture * texture, enum EGL_PixelFormat pixfmt, size_t width, size_t height, size_t stride, bool streaming); bool egl_texture_update (EGL_Texture * texture, const uint8_t * buffer); enum EGL_TexStatus egl_texture_process(EGL_Texture * texture); enum EGL_TexStatus egl_texture_bind (EGL_Texture * texture); int egl_texture_count (EGL_Texture * texture);