/** * Looking Glass * Copyright © 2017-2026 The Looking Glass Authors * https://looking-glass.io * * This program is free software; you can redistribute it and/or modify it * under the terms of the GNU General Public License as published by the Free * Software Foundation; either version 2 of the License, or (at your option) * any later version. * * This program is distributed in the hope that it will be useful, but WITHOUT * ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or * FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for * more details. * * You should have received a copy of the GNU General Public License along * with this program; if not, write to the Free Software Foundation, Inc., 59 * Temple Place, Suite 330, Boston, MA 02111-1307 USA */ #pragma once #include #include #include #include #include #include "CIVSHMEM.h" #include "CD3D12CommandQueue.h" using namespace Microsoft::WRL; struct CD3D12Device { private: LUID m_adapterLuid; bool m_debug; // static as this needs to persist if set static bool m_indirectCopy; ComPtr m_dxDebug; ComPtr m_infoQueue; DWORD m_callbackCookie; ComPtr m_factory; ComPtr m_adapter; ComPtr m_device; ComPtr m_ivshmemHeap; CD3D12CommandQueue m_copyQueue[4]; unsigned m_copyQueueIndex = 0; CD3D12CommandQueue m_computeQueue; bool HeapTest(); public: CD3D12Device(LUID adapterLUID); ~CD3D12Device() { DeInit(); } enum InitResult { RETRY, FAILURE, SUCCESS }; InitResult Init(CIVSHMEM &ivshmem, UINT64 &alignSize); void DeInit(); ComPtr GetDevice() { return m_device; } ComPtr GetHeap() { return m_ivshmemHeap; } bool IsIndirectCopy() { return m_indirectCopy; } CD3D12CommandQueue * GetCopyQueue(); CD3D12CommandQueue & GetComputeQueue() { return m_computeQueue; } };