#include "CFrameBufferPool.h" #include "CSwapChainProcessor.h" #include void CFrameBufferPool::Init(CSwapChainProcessor * swapChain) { m_swapChain = swapChain; } void CFrameBufferPool::Reset() { for (int i = 0; i < ARRAYSIZE(m_buffers); ++i) m_buffers[i].Reset(); } CFrameBufferResource * CFrameBufferPool::Get( const CIndirectDeviceContext::PreparedFrameBuffer& buffer, size_t minSize) { if (buffer.frameIndex > ARRAYSIZE(m_buffers) - 1) return nullptr; CFrameBufferResource* fbr = &m_buffers[buffer.frameIndex]; if (!fbr->IsValid() || fbr->GetBase() != buffer.mem || fbr->GetSize() < minSize) { fbr->Reset(); if (!fbr->Init(m_swapChain, buffer.frameIndex, buffer.mem, minSize)) return nullptr; } return fbr; }