/** * Looking Glass * Copyright © 2017-2021 The Looking Glass Authors * https://looking-glass.io * * This program is free software; you can redistribute it and/or modify it * under the terms of the GNU General Public License as published by the Free * Software Foundation; either version 2 of the License, or (at your option) * any later version. * * This program is distributed in the hope that it will be useful, but WITHOUT * ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or * FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for * more details. * * You should have received a copy of the GNU General Public License along * with this program; if not, write to the Free Software Foundation, Inc., 59 * Temple Place, Suite 330, Boston, MA 02111-1307 USA */ #pragma once #include #include "common/KVMFR.h" #include "interface/renderer.h" #include "desktop_rects.h" struct DesktopDamage { int count; FrameDamageRect rects[KVMFR_MAX_DAMAGE_RECTS]; }; typedef struct EGL_Damage EGL_Damage; bool egl_damageInit(EGL_Damage ** damage); void egl_damageFree(EGL_Damage ** damage); void egl_damageConfigUI(EGL_Damage * damage); void egl_damageSetup(EGL_Damage * damage, int width, int height); void egl_damageResize(EGL_Damage * damage, float translateX, float translateY, float scaleX, float scaleY); bool egl_damageRender(EGL_Damage * damage, LG_RendererRotate rotate, const struct DesktopDamage * data);