/** * Looking Glass * Copyright © 2017-2021 The Looking Glass Authors * https://looking-glass.io * * This program is free software; you can redistribute it and/or modify it * under the terms of the GNU General Public License as published by the Free * Software Foundation; either version 2 of the License, or (at your option) * any later version. * * This program is distributed in the hope that it will be useful, but WITHOUT * ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or * FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for * more details. * * You should have received a copy of the GNU General Public License along * with this program; if not, write to the Free Software Foundation, Inc., 59 * Temple Place, Suite 330, Boston, MA 02111-1307 USA */ #include "interface/renderer.h" #include "common/debug.h" #include "common/KVMFR.h" #include "common/option.h" #include "common/sysinfo.h" #include "common/rects.h" #include "common/time.h" #include "common/locking.h" #include "app.h" #include "util.h" #include #include #include "cimgui.h" #include "generator/output/cimgui_impl.h" #include #include #include "app.h" #include "egl_dynprocs.h" #include "model.h" #include "shader.h" #include "damage.h" #include "desktop.h" #include "cursor.h" #include "splash.h" #include "postprocess.h" #include "util.h" #define SPLASH_FADE_TIME 1000000 #define MAX_BUFFER_AGE 3 #define DESKTOP_DAMAGE_COUNT 4 #define MAX_ACCUMULATED_DAMAGE ((KVMFR_MAX_DAMAGE_RECTS + MAX_OVERLAY_RECTS + 2) * MAX_BUFFER_AGE) #define IDX_AGO(counter, i, total) ((counter) + (total) - i) % (total) struct Options { bool vsync; bool doubleBuffer; }; struct Inst { LG_Renderer base; bool dmaSupport; LG_RendererParams params; struct Options opt; EGLNativeWindowType nativeWind; EGLDisplay display; EGLConfig configs; EGLSurface surface; EGLContext context, frameContext; EGL_Desktop * desktop; // the desktop EGL_Cursor * cursor; // the mouse cursor EGL_Splash * splash; // the splash screen EGL_Damage * damage; // the damage display bool imgui; // if imgui was initialized LG_RendererFormat format; bool formatValid; bool start; uint64_t waitFadeTime; bool waitDone; int width, height; float uiScale; struct DoubleRect destRect; LG_RendererRotate rotate; //client side rotation float translateX , translateY; float scaleX , scaleY; float splashRatio; float screenScaleX, screenScaleY; int viewportWidth, viewportHeight; enum EGL_DesktopScaleType scaleType; bool cursorVisible; int cursorX , cursorY; float mouseWidth , mouseHeight; float mouseScaleX, mouseScaleY; bool showDamage; struct CursorState cursorLast; bool hadOverlay; struct DesktopDamage desktopDamage[DESKTOP_DAMAGE_COUNT]; unsigned int desktopDamageIdx; LG_Lock desktopDamageLock; bool hasBufferAge; struct Rect overlayHistory[DESKTOP_DAMAGE_COUNT][MAX_OVERLAY_RECTS + 1]; int overlayHistoryCount[DESKTOP_DAMAGE_COUNT]; unsigned int overlayHistoryIdx; RingBuffer importTimings; GraphHandle importGraph; }; static struct Option egl_options[] = { { .module = "egl", .name = "vsync", .description = "Enable vsync", .type = OPTION_TYPE_BOOL, .value.x_bool = false, }, { .module = "egl", .name = "doubleBuffer", .description = "Enable double buffering", .type = OPTION_TYPE_BOOL, .value.x_bool = false }, { .module = "egl", .name = "multisample", .description = "Enable Multisampling", .type = OPTION_TYPE_BOOL, .value.x_bool = true }, { .module = "egl", .name = "nvGainMax", .description = "The maximum night vision gain", .type = OPTION_TYPE_INT, .value.x_int = 1 }, { .module = "egl", .name = "nvGain", .description = "The initial night vision gain at startup", .type = OPTION_TYPE_INT, .value.x_int = 0 }, { .module = "egl", .name = "cbMode", .description = "Color Blind Mode (0 = Off, 1 = Protanope, 2 = Deuteranope, 3 = Tritanope)", .type = OPTION_TYPE_INT, .value.x_int = 0 }, { .module = "egl", .name = "scale", .description = "Set the scale algorithm (0 = auto, 1 = nearest, 2 = linear)", .type = OPTION_TYPE_INT, .validator = egl_desktopScaleValidate, .value.x_int = 0 }, { .module = "egl", .name = "debug", .description = "Enable debug output", .type = OPTION_TYPE_BOOL, .value.x_bool = false }, {0} }; static const char * egl_getName(void) { return "EGL"; } static void egl_setup(void) { option_register(egl_options); egl_postProcessEarlyInit(); } static bool egl_create(LG_Renderer ** renderer, const LG_RendererParams params, bool * needsOpenGL) { // check if EGL is even available if (!eglQueryString(EGL_NO_DISPLAY, EGL_EXTENSIONS)) { DEBUG_WARN("EGL is not available"); return false; } // create our local storage struct Inst * this = calloc(1, sizeof(*this)); if (!this) { DEBUG_INFO("Failed to allocate %lu bytes", sizeof(*this)); return false; } *renderer = &this->base; // safe off parameteres and init our default option values memcpy(&this->params, ¶ms, sizeof(LG_RendererParams)); this->opt.vsync = option_get_bool("egl", "vsync"); this->opt.doubleBuffer = option_get_bool("egl", "doubleBuffer"); this->translateX = 0; this->translateY = 0; this->scaleX = 1.0f; this->scaleY = 1.0f; this->screenScaleX = 1.0f; this->screenScaleY = 1.0f; this->uiScale = 1.0; LG_LOCK_INIT(this->desktopDamageLock); this->desktopDamage[0].count = -1; this->importTimings = ringbuffer_new(256, sizeof(float)); this->importGraph = app_registerGraph("IMPORT", this->importTimings, 0.0f, 5.0f); *needsOpenGL = false; return true; } static bool egl_initialize(LG_Renderer * renderer) { struct Inst * this = UPCAST(struct Inst, renderer); DEBUG_INFO("Double buffering is %s", this->opt.doubleBuffer ? "on" : "off"); return true; } static void egl_deinitialize(LG_Renderer * renderer) { struct Inst * this = UPCAST(struct Inst, renderer); if (this->imgui) ImGui_ImplOpenGL3_Shutdown(); app_unregisterGraph(this->importGraph); ringbuffer_free(&this->importTimings); egl_desktopFree(&this->desktop); egl_cursorFree (&this->cursor); egl_splashFree (&this->splash); egl_damageFree (&this->damage); LG_LOCK_FREE(this->lock); LG_LOCK_FREE(this->desktopDamageLock); eglMakeCurrent(this->display, EGL_NO_SURFACE, EGL_NO_SURFACE, EGL_NO_CONTEXT); if (this->frameContext) eglDestroyContext(this->display, this->frameContext); if (this->context) eglDestroyContext(this->display, this->context); eglTerminate(this->display); free(this); } static bool egl_supports(LG_Renderer * renderer, LG_RendererSupport flag) { struct Inst * this = UPCAST(struct Inst, renderer); switch(flag) { case LG_SUPPORTS_DMABUF: return this->dmaSupport; default: return false; } } static void egl_onRestart(LG_Renderer * renderer) { struct Inst * this = UPCAST(struct Inst, renderer); eglDestroyContext(this->display, this->frameContext); this->frameContext = NULL; this->start = false; } static void egl_calc_mouse_size(struct Inst * this) { if (!this->formatValid) return; int w, h; switch(this->format.rotate) { case LG_ROTATE_0: case LG_ROTATE_180: this->mouseScaleX = 2.0f / this->format.width; this->mouseScaleY = 2.0f / this->format.height; w = this->format.width; h = this->format.height; break; case LG_ROTATE_90: case LG_ROTATE_270: this->mouseScaleX = 2.0f / this->format.height; this->mouseScaleY = 2.0f / this->format.width; w = this->format.height; h = this->format.width; break; default: DEBUG_UNREACHABLE(); } switch((this->format.rotate + this->rotate) % LG_ROTATE_MAX) { case LG_ROTATE_0: case LG_ROTATE_180: egl_cursorSetSize(this->cursor, (this->mouseWidth * (1.0f / w)) * this->scaleX, (this->mouseHeight * (1.0f / h)) * this->scaleY ); break; case LG_ROTATE_90: case LG_ROTATE_270: egl_cursorSetSize(this->cursor, (this->mouseWidth * (1.0f / w)) * this->scaleY, (this->mouseHeight * (1.0f / h)) * this->scaleX ); break; } } static void egl_calc_mouse_state(struct Inst * this) { if (!this->formatValid) return; switch((this->format.rotate + this->rotate) % LG_ROTATE_MAX) { case LG_ROTATE_0: case LG_ROTATE_180: egl_cursorSetState( this->cursor, this->cursorVisible, (((float)this->cursorX * this->mouseScaleX) - 1.0f) * this->scaleX, (((float)this->cursorY * this->mouseScaleY) - 1.0f) * this->scaleY ); break; case LG_ROTATE_90: case LG_ROTATE_270: egl_cursorSetState( this->cursor, this->cursorVisible, (((float)this->cursorX * this->mouseScaleX) - 1.0f) * this->scaleY, (((float)this->cursorY * this->mouseScaleY) - 1.0f) * this->scaleX ); break; } } static void egl_update_scale_type(struct Inst * this) { int width = 0, height = 0; switch (this->rotate) { case LG_ROTATE_0: case LG_ROTATE_180: width = this->format.width; height = this->format.height; break; case LG_ROTATE_90: case LG_ROTATE_270: width = this->format.height; height = this->format.width; break; } if (width == this->viewportWidth || height == this->viewportHeight) this->scaleType = EGL_DESKTOP_NOSCALE; else if (width > this->viewportWidth || height > this->viewportHeight) this->scaleType = EGL_DESKTOP_DOWNSCALE; else this->scaleType = EGL_DESKTOP_UPSCALE; } void egl_resetViewport(EGL * this) { glViewport(0, 0, this->width, this->height); } static void egl_onResize(LG_Renderer * renderer, const int width, const int height, const double scale, const LG_RendererRect destRect, LG_RendererRotate rotate) { struct Inst * this = UPCAST(struct Inst, renderer); this->width = width * scale; this->height = height * scale; this->uiScale = (float) scale; this->rotate = rotate; this->destRect.x = destRect.x * scale; this->destRect.y = destRect.y * scale; this->destRect.w = destRect.w * scale; this->destRect.h = destRect.h * scale; glViewport(0, 0, this->width, this->height); if (destRect.valid) { this->translateX = 1.0f - (((this->destRect.w / 2) + this->destRect.x) * 2) / (float)this->width; this->translateY = 1.0f - (((this->destRect.h / 2) + this->destRect.y) * 2) / (float)this->height; this->scaleX = (float)this->destRect.w / (float)this->width; this->scaleY = (float)this->destRect.h / (float)this->height; this->viewportWidth = this->destRect.w; this->viewportHeight = this->destRect.h; } egl_update_scale_type(this); egl_calc_mouse_size(this); this->splashRatio = (float)width / (float)height; this->screenScaleX = 1.0f / this->width; this->screenScaleY = 1.0f / this->height; egl_calc_mouse_state(this); INTERLOCKED_SECTION(this->desktopDamageLock, { this->desktopDamage[this->desktopDamageIdx].count = -1; }); // this is needed to refresh the font atlas texture ImGui_ImplOpenGL3_Shutdown(); ImGui_ImplOpenGL3_NewFrame(); egl_damageResize(this->damage, this->translateX, this->translateY, this->scaleX, this->scaleY); egl_desktopResize(this->desktop, this->width, this->height); } static bool egl_onMouseShape(LG_Renderer * renderer, const LG_RendererCursor cursor, const int width, const int height, const int pitch, const uint8_t * data) { struct Inst * this = UPCAST(struct Inst, renderer); if (!egl_cursorSetShape(this->cursor, cursor, width, height, pitch, data)) { DEBUG_ERROR("Failed to update the cursor shape"); return false; } this->mouseWidth = width; this->mouseHeight = height; egl_calc_mouse_size(this); return true; } static bool egl_onMouseEvent(LG_Renderer * renderer, const bool visible, const int x, const int y) { struct Inst * this = UPCAST(struct Inst, renderer); this->cursorVisible = visible; this->cursorX = x; this->cursorY = y; egl_calc_mouse_state(this); return true; } static bool egl_onFrameFormat(LG_Renderer * renderer, const LG_RendererFormat format) { struct Inst * this = UPCAST(struct Inst, renderer); memcpy(&this->format, &format, sizeof(LG_RendererFormat)); this->formatValid = true; /* this event runs in a second thread so we need to init it here */ if (!this->frameContext) { static EGLint attrs[] = { EGL_CONTEXT_CLIENT_VERSION, 2, EGL_NONE }; if (!(this->frameContext = eglCreateContext(this->display, this->configs, this->context, attrs))) { DEBUG_ERROR("Failed to create the frame context"); return false; } if (!eglMakeCurrent(this->display, EGL_NO_SURFACE, EGL_NO_SURFACE, this->frameContext)) { DEBUG_ERROR("Failed to make the frame context current"); return false; } } egl_update_scale_type(this); egl_damageSetup(this->damage, format.width, format.height); return egl_desktopSetup(this->desktop, format); } static bool egl_onFrame(LG_Renderer * renderer, const FrameBuffer * frame, int dmaFd, const FrameDamageRect * damageRects, int damageRectsCount) { struct Inst * this = UPCAST(struct Inst, renderer); uint64_t start = nanotime(); if (!egl_desktopUpdate(this->desktop, frame, dmaFd, damageRects, damageRectsCount)) { DEBUG_INFO("Failed to to update the desktop"); return false; } ringbuffer_push(this->importTimings, &(float){ (nanotime() - start) * 1e-6f }); this->start = true; INTERLOCKED_SECTION(this->desktopDamageLock, { struct DesktopDamage * damage = this->desktopDamage + this->desktopDamageIdx; if (damage->count == -1 || damageRectsCount == 0 || damage->count + damageRectsCount >= KVMFR_MAX_DAMAGE_RECTS) damage->count = -1; else { memcpy(damage->rects + damage->count, damageRects, damageRectsCount * sizeof(FrameDamageRect)); damage->count += damageRectsCount; } }); return true; } static void debugCallback(GLenum source, GLenum type, GLuint id, GLenum severity, GLsizei length, const GLchar * message, const void * userParam) { enum DebugLevel level = DEBUG_LEVEL_FIXME; switch (severity) { case GL_DEBUG_SEVERITY_HIGH: level = DEBUG_LEVEL_ERROR; break; case GL_DEBUG_SEVERITY_MEDIUM: level = DEBUG_LEVEL_WARN; break; case GL_DEBUG_SEVERITY_LOW: case GL_DEBUG_SEVERITY_NOTIFICATION: level = DEBUG_LEVEL_INFO; break; } const char * sourceName = "unknown"; switch (source) { case GL_DEBUG_SOURCE_API: sourceName = "OpenGL API"; break; case GL_DEBUG_SOURCE_WINDOW_SYSTEM: sourceName = "window system"; break; case GL_DEBUG_SOURCE_SHADER_COMPILER: sourceName = "shader compiler"; break; case GL_DEBUG_SOURCE_THIRD_PARTY: sourceName = "third party"; break; case GL_DEBUG_SOURCE_APPLICATION: sourceName = "application"; break; case GL_DEBUG_SOURCE_OTHER: sourceName = "other"; break; } const char * typeName = "unknown"; switch (type) { case GL_DEBUG_TYPE_ERROR: typeName = "error"; break; case GL_DEBUG_TYPE_DEPRECATED_BEHAVIOR: typeName = "deprecated behaviour"; break; case GL_DEBUG_TYPE_UNDEFINED_BEHAVIOR: typeName = "undefined behaviour"; break; case GL_DEBUG_TYPE_PORTABILITY: typeName = "portability"; break; case GL_DEBUG_TYPE_PERFORMANCE: typeName = "performance"; break; case GL_DEBUG_TYPE_MARKER: typeName = "marker"; break; case GL_DEBUG_TYPE_PUSH_GROUP: typeName = "group pushing"; break; case GL_DEBUG_TYPE_POP_GROUP: typeName = "group popping"; break; case GL_DEBUG_TYPE_OTHER: typeName = "other"; break; } DEBUG_PRINT(level, "GL message (source: %s, type: %s): %s", sourceName, typeName, message); } static void egl_configUI(void * opaque, int * id) { struct Inst * this = opaque; egl_damageConfigUI(this->damage); igSeparator(); egl_desktopConfigUI(this->desktop); } static bool egl_renderStartup(LG_Renderer * renderer, bool useDMA) { struct Inst * this = UPCAST(struct Inst, renderer); this->nativeWind = app_getEGLNativeWindow(); if (!this->nativeWind) { DEBUG_ERROR("Failed to get EGL native window"); return false; } this->display = app_getEGLDisplay(); if (this->display == EGL_NO_DISPLAY) { DEBUG_ERROR("Failed to get EGL display"); return false; } int maj, min; if (!eglInitialize(this->display, &maj, &min)) { DEBUG_ERROR("Unable to initialize EGL"); return false; } int maxSamples = 1; if (option_get_bool("egl", "multisample")) { if (app_getProp(LG_DS_MAX_MULTISAMPLE, &maxSamples) && maxSamples > 1) { if (maxSamples > 4) maxSamples = 4; DEBUG_INFO("Multisampling enabled, max samples: %d", maxSamples); } } EGLint attr[] = { EGL_BUFFER_SIZE , 24, EGL_RENDERABLE_TYPE, EGL_OPENGL_ES2_BIT, EGL_SAMPLE_BUFFERS , maxSamples > 0 ? 1 : 0, EGL_SAMPLES , maxSamples, EGL_NONE }; EGLint num_config; if (!eglChooseConfig(this->display, attr, &this->configs, 1, &num_config)) { DEBUG_ERROR("Failed to choose config (eglError: 0x%x)", eglGetError()); return false; } const EGLint surfattr[] = { EGL_RENDER_BUFFER, this->opt.doubleBuffer ? EGL_BACK_BUFFER : EGL_SINGLE_BUFFER, EGL_NONE }; this->surface = eglCreateWindowSurface(this->display, this->configs, this->nativeWind, surfattr); if (this->surface == EGL_NO_SURFACE) { DEBUG_ERROR("Failed to create EGL surface (eglError: 0x%x)", eglGetError()); return false; } const char * client_exts = eglQueryString(this->display, EGL_EXTENSIONS); bool debugContext = option_get_bool("egl", "debug"); EGLint ctxattr[5]; int ctxidx = 0; ctxattr[ctxidx++] = EGL_CONTEXT_CLIENT_VERSION; ctxattr[ctxidx++] = 2; if (maj > 1 || (maj == 1 && min >= 5)) { ctxattr[ctxidx++] = EGL_CONTEXT_OPENGL_DEBUG; ctxattr[ctxidx++] = debugContext ? EGL_TRUE : EGL_FALSE; } else if (util_hasGLExt(client_exts, "EGL_KHR_create_context")) { ctxattr[ctxidx++] = EGL_CONTEXT_FLAGS_KHR; ctxattr[ctxidx++] = debugContext ? EGL_CONTEXT_OPENGL_DEBUG_BIT_KHR : 0; } else if (debugContext) DEBUG_WARN("Cannot create debug contexts before EGL 1.5 without EGL_KHR_create_context"); ctxattr[ctxidx++] = EGL_NONE; this->context = eglCreateContext(this->display, this->configs, EGL_NO_CONTEXT, ctxattr); if (this->context == EGL_NO_CONTEXT) { DEBUG_ERROR("Failed to create EGL context (eglError: 0x%x)", eglGetError()); return false; } EGLint rb = 0; eglQuerySurface(this->display, this->surface, EGL_RENDER_BUFFER, &rb); switch(rb) { case EGL_SINGLE_BUFFER: DEBUG_INFO("Single buffer mode"); break; case EGL_BACK_BUFFER: DEBUG_INFO("Back buffer mode"); break; default: DEBUG_WARN("Unknown render buffer mode: %d", rb); break; } eglMakeCurrent(this->display, this->surface, this->surface, this->context); const char * gl_exts = (const char *)glGetString(GL_EXTENSIONS); const char * vendor = (const char *)glGetString(GL_VENDOR); DEBUG_INFO("EGL : %d.%d", maj, min); DEBUG_INFO("Vendor : %s", vendor); DEBUG_INFO("Renderer: %s", glGetString(GL_RENDERER)); DEBUG_INFO("Version : %s", glGetString(GL_VERSION )); DEBUG_INFO("EGL APIs: %s", eglQueryString(this->display, EGL_CLIENT_APIS)); DEBUG_INFO("EGL Exts: %s", client_exts); DEBUG_INFO("GL Exts : %s", gl_exts); GLint esMaj, esMin; glGetIntegerv(GL_MAJOR_VERSION, &esMaj); glGetIntegerv(GL_MINOR_VERSION, &esMin); if (!util_hasGLExt(gl_exts, "GL_EXT_buffer_storage")) { DEBUG_ERROR("GL_EXT_buffer_storage is needed to use EGL backend"); return false; } if (!util_hasGLExt(gl_exts, "GL_EXT_texture_format_BGRA8888")) { DEBUG_ERROR("GL_EXT_texture_format_BGRA8888 is needed to use EGL backend"); return false; } this->hasBufferAge = util_hasGLExt(client_exts, "EGL_EXT_buffer_age"); if (!this->hasBufferAge) DEBUG_WARN("GL_EXT_buffer_age is not supported, will not perform as well."); if (g_egl_dynProcs.glEGLImageTargetTexture2DOES) { if (util_hasGLExt(client_exts, "EGL_EXT_image_dma_buf_import")) this->dmaSupport = true; else DEBUG_INFO("EGL_EXT_image_dma_buf_import unavailable, DMA support disabled"); } else DEBUG_INFO("glEGLImageTargetTexture2DOES unavilable, DMA support disabled"); if (!this->dmaSupport) useDMA = false; if (debugContext) { if ((esMaj > 3 || (esMaj == 3 && esMin >= 2)) && g_egl_dynProcs.glDebugMessageCallback) { g_egl_dynProcs.glDebugMessageCallback(debugCallback, NULL); DEBUG_INFO("Using debug message callback from OpenGL ES 3.2+"); } else if (util_hasGLExt(gl_exts, "GL_KHR_debug") && g_egl_dynProcs.glDebugMessageCallbackKHR) { g_egl_dynProcs.glDebugMessageCallbackKHR(debugCallback, NULL); DEBUG_INFO("Using debug message callback from GL_KHR_debug"); } else DEBUG_INFO("Debug message callback not supported"); } else DEBUG_INFO("Debug messages disabled, enable with egl:debug=true"); eglSwapInterval(this->display, this->opt.vsync ? 1 : 0); if (!egl_desktopInit(this, &this->desktop, this->display, useDMA, MAX_ACCUMULATED_DAMAGE)) { DEBUG_ERROR("Failed to initialize the desktop"); return false; } if (!egl_cursorInit(&this->cursor)) { DEBUG_ERROR("Failed to initialize the cursor"); return false; } if (!egl_splashInit(&this->splash)) { DEBUG_ERROR("Failed to initialize the splash screen"); return false; } if (!egl_damageInit(&this->damage)) { DEBUG_ERROR("Failed to initialize the damage display"); return false; } if (!ImGui_ImplOpenGL3_Init("#version 300 es")) { DEBUG_ERROR("Failed to initialize ImGui"); return false; } app_overlayConfigRegister("EGL", egl_configUI, this); this->imgui = true; return true; } static bool egl_needsRender(LG_Renderer * renderer) { struct Inst * this = UPCAST(struct Inst, renderer); return !this->waitDone; } inline static EGLint egl_buffer_age(struct Inst * this) { if (!this->hasBufferAge) return 0; EGLint result; eglQuerySurface(this->display, this->surface, EGL_BUFFER_AGE_EXT, &result); return result; } inline static void renderLetterBox(struct Inst * this) { bool hLB = this->destRect.x > 0; bool vLB = this->destRect.y > 0; if (hLB || vLB) { glClearColor(0.0f, 0.0f, 0.0f, 1.0f); glEnable(GL_SCISSOR_TEST); if (hLB) { glScissor(0.0f, 0.0f, this->destRect.x + 0.5f, this->height); glClear(GL_COLOR_BUFFER_BIT); float x2 = this->destRect.x + this->destRect.w; glScissor(x2 - 0.5, 0.0f, this->width - x2, this->height + 1.0f); glClear(GL_COLOR_BUFFER_BIT); } if (vLB) { glScissor(0.0f, 0.0f, this->width, this->destRect.y + 0.5f); glClear(GL_COLOR_BUFFER_BIT); float y2 = this->destRect.y + this->destRect.h; glScissor(0.0f, y2 - 0.5, this->width, this->height - y2 + 1.0f); glClear(GL_COLOR_BUFFER_BIT); } glDisable(GL_SCISSOR_TEST); } } static bool egl_render(LG_Renderer * renderer, LG_RendererRotate rotate, const bool newFrame, const bool invalidateWindow, void (*preSwap)(void * udata), void * udata) { struct Inst * this = UPCAST(struct Inst, renderer); EGLint bufferAge = egl_buffer_age(this); bool renderAll = invalidateWindow || !this->start || this->hadOverlay || bufferAge <= 0 || bufferAge > MAX_BUFFER_AGE; bool hasOverlay = false; struct CursorState cursorState = { .visible = false }; struct DesktopDamage * desktopDamage; char accumulated_[ sizeof(struct DamageRects) + MAX_ACCUMULATED_DAMAGE * sizeof(struct FrameDamageRect) ]; struct DamageRects * accumulated = (struct DamageRects *) accumulated_; accumulated->count = 0; INTERLOCKED_SECTION(this->desktopDamageLock, { if (!renderAll) { for (int i = 0; i < bufferAge; ++i) { struct DesktopDamage * damage = this->desktopDamage + IDX_AGO(this->desktopDamageIdx, i, DESKTOP_DAMAGE_COUNT); if (damage->count < 0) { renderAll = true; break; } for (int j = 0; j < damage->count; ++j) { struct FrameDamageRect * rect = damage->rects + j; int x = rect->x > 0 ? rect->x - 1 : 0; int y = rect->y > 0 ? rect->y - 1 : 0; accumulated->rects[accumulated->count++] = (struct FrameDamageRect) { .x = x, .y = y, .width = min(this->format.width - x, rect->width + 2), .height = min(this->format.height - y, rect->height + 2), }; } } } desktopDamage = this->desktopDamage + this->desktopDamageIdx; this->desktopDamageIdx = (this->desktopDamageIdx + 1) % DESKTOP_DAMAGE_COUNT; this->desktopDamage[this->desktopDamageIdx].count = 0; }); if (!renderAll) { double matrix[6]; egl_screenToDesktopMatrix(matrix, this->format.width, this->format.height, this->translateX, this->translateY, this->scaleX, this->scaleY, rotate, this->width, this->height); for (int i = 0; i < bufferAge; ++i) { int idx = IDX_AGO(this->overlayHistoryIdx, i, DESKTOP_DAMAGE_COUNT); int count = this->overlayHistoryCount[idx]; struct Rect * damage = this->overlayHistory[idx]; if (count < 0) { renderAll = true; break; } for (int j = 0; j < count; ++j) accumulated->count += egl_screenToDesktop( accumulated->rects + accumulated->count, matrix, damage + j, this->format.width, this->format.height ); } accumulated->count = rectsMergeOverlapping(accumulated->rects, accumulated->count); } ++this->overlayHistoryIdx; if (this->start) { if (egl_desktopRender(this->desktop, this->destRect.w, this->destRect.h, this->translateX, this->translateY, this->scaleX , this->scaleY , this->scaleType , rotate, renderAll ? NULL : accumulated)) { if (!this->waitFadeTime) { if (!this->params.quickSplash) this->waitFadeTime = microtime() + SPLASH_FADE_TIME; else this->waitDone = true; } cursorState = egl_cursorRender(this->cursor, (this->format.rotate + rotate) % LG_ROTATE_MAX, this->width, this->height); } else hasOverlay = true; } renderLetterBox(this); if (!this->waitDone) { float a = 1.0f; if (!this->waitFadeTime) a = 1.0f; else { uint64_t t = microtime(); if (t > this->waitFadeTime) this->waitDone = true; else { uint64_t delta = this->waitFadeTime - t; a = 1.0f / SPLASH_FADE_TIME * delta; } } if (!this->waitDone) { egl_splashRender(this->splash, a, this->splashRatio); hasOverlay = true; } } else if (!this->start) { egl_splashRender(this->splash, 1.0f, this->splashRatio); hasOverlay = true; } hasOverlay |= egl_damageRender(this->damage, rotate, newFrame ? desktopDamage : NULL); hasOverlay |= invalidateWindow; struct Rect damage[KVMFR_MAX_DAMAGE_RECTS + MAX_OVERLAY_RECTS + 2]; int damageIdx = app_renderOverlay(damage, MAX_OVERLAY_RECTS); switch (damageIdx) { case 0: // no overlay break; case -1: // full damage hasOverlay = true; // fallthrough default: ImGui_ImplOpenGL3_NewFrame(); ImGui_ImplOpenGL3_RenderDrawData(igGetDrawData()); for (int i = 0; i < damageIdx; ++i) damage[i].y = this->height - damage[i].y - damage[i].h; } if (damageIdx >= 0 && cursorState.visible) damage[damageIdx++] = cursorState.rect; int overlayHistoryIdx = this->overlayHistoryIdx % DESKTOP_DAMAGE_COUNT; if (hasOverlay) this->overlayHistoryCount[overlayHistoryIdx] = -1; else { if (damageIdx > 0) memcpy(this->overlayHistory[overlayHistoryIdx], damage, damageIdx * sizeof(struct Rect)); this->overlayHistoryCount[overlayHistoryIdx] = damageIdx; } if (!hasOverlay && !this->hadOverlay) { if (this->cursorLast.visible) damage[damageIdx++] = this->cursorLast.rect; if (desktopDamage->count == -1) // -1 damage count means invalidating entire window. damageIdx = 0; else { double matrix[6]; egl_desktopToScreenMatrix(matrix, this->format.width, this->format.height, this->translateX, this->translateY, this->scaleX, this->scaleY, rotate, this->width, this->height); for (int i = 0; i < desktopDamage->count; ++i) damage[damageIdx++] = egl_desktopToScreen(matrix, desktopDamage->rects + i); } } else damageIdx = 0; this->hadOverlay = hasOverlay; this->cursorLast = cursorState; preSwap(udata); app_eglSwapBuffers(this->display, this->surface, damage, damageIdx); return true; } struct LG_RendererOps LGR_EGL = { .getName = egl_getName, .setup = egl_setup, .create = egl_create, .initialize = egl_initialize, .deinitialize = egl_deinitialize, .supports = egl_supports, .onRestart = egl_onRestart, .onResize = egl_onResize, .onMouseShape = egl_onMouseShape, .onMouseEvent = egl_onMouseEvent, .onFrameFormat = egl_onFrameFormat, .onFrame = egl_onFrame, .renderStartup = egl_renderStartup, .needsRender = egl_needsRender, .render = egl_render };