/** * Looking Glass * Copyright © 2017-2025 The Looking Glass Authors * https://looking-glass.io * * This program is free software; you can redistribute it and/or modify it * under the terms of the GNU General Public License as published by the Free * Software Foundation; either version 2 of the License, or (at your option) * any later version. * * This program is distributed in the hope that it will be useful, but WITHOUT * ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or * FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for * more details. * * You should have received a copy of the GNU General Public License along * with this program; if not, write to the Free Software Foundation, Inc., 59 * Temple Place, Suite 330, Boston, MA 02111-1307 USA */ #include "CD3D11Device.h" #include "Debug.h" HRESULT CD3D11Device::Init() { HRESULT hr = CreateDXGIFactory2(0, IID_PPV_ARGS(&m_factory)); if (FAILED(hr)) return hr; hr = m_factory->EnumAdapterByLuid(m_adapterLuid, IID_PPV_ARGS(&m_adapter)); if (FAILED(hr)) return hr; // only 11.1 supports DX12 interoperabillity static const D3D_FEATURE_LEVEL featureLevels[] = { D3D_FEATURE_LEVEL_11_1 }; D3D_FEATURE_LEVEL featureLevel; ComPtr device; ComPtr context; hr = D3D11CreateDevice( m_adapter.Get(), D3D_DRIVER_TYPE_UNKNOWN, nullptr, D3D11_CREATE_DEVICE_BGRA_SUPPORT, featureLevels, ARRAYSIZE(featureLevels), D3D11_SDK_VERSION, &device, &featureLevel, &context); if (FAILED(hr)) return hr; DBGPRINT("Feature Level: 0x%x", featureLevel); hr = device.As(&m_device); if (FAILED(hr)) return hr; hr = context.As(&m_context); if (FAILED(hr)) return hr; return S_OK; }