/** * Looking Glass * Copyright © 2017-2026 The Looking Glass Authors * https://looking-glass.io * * This program is free software; you can redistribute it and/or modify it * under the terms of the GNU General Public License as published by the Free * Software Foundation; either version 2 of the License, or (at your option) * any later version. * * This program is distributed in the hope that it will be useful, but WITHOUT * ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or * FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for * more details. * * You should have received a copy of the GNU General Public License along * with this program; if not, write to the Free Software Foundation, Inc., 59 * Temple Place, Suite 330, Boston, MA 02111-1307 USA */ #ifndef _H_LG_WAYLAND_INPUT_EVENT_ #define _H_LG_WAYLAND_INPUT_EVENT_ #include #include #include #include "../input.h" typedef struct WaylandInput { const LG_DSInputSink * sink; void * opaque; double scrollState; bool pointerInSurface; bool focused; } WaylandInput; void wlInputInit(WaylandInput * input, const LG_DSInputSink * sink, void * opaque); bool wlInputPointerEnter(WaylandInput * input, bool mainSurface); bool wlInputPointerLeave(WaylandInput * input, bool mainSurface); void wlInputPointerDisconnect(WaylandInput * input, bool notify); void wlInputPointerMotion(WaylandInput * input, double x, double y); void wlInputPointerButton(WaylandInput * input, uint32_t button, bool pressed); void wlInputPointerAxis(WaylandInput * input, bool vertical, double delta); void wlInputRelativeMotion(WaylandInput * input, bool active, double x, double y, double rawX, double rawY); void wlInputRealignPointer(WaylandInput * input, double x, double y); bool wlInputKeyboardEnter(WaylandInput * input, bool mainSurface, const uint32_t * keys, size_t count); bool wlInputKeyboardLeave(WaylandInput * input, bool mainSurface); void wlInputKeyboardKey(WaylandInput * input, uint32_t key, bool pressed, const char * text); void wlInputKeyboardState(WaylandInput * input, bool ctrl, bool shift, bool alt, bool super, bool numLock, bool capsLock, bool scrollLock); #endif