/* Looking Glass - KVM FrameRelay (KVMFR) Client Copyright (C) 2017-2019 Geoffrey McRae https://looking-glass.hostfission.com This program is free software; you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation; either version 2 of the License, or (at your option) any later version. This program is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with this program; if not, write to the Free Software Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA */ #include "texture.h" #include "common/debug.h" #include "common/locking.h" #include "common/framebuffer.h" #include "debug.h" #include "utils.h" #include #include #include #include struct EGL_Texture { enum EGL_PixelFormat pixFmt; size_t width, height; bool streaming; bool ready; int textureCount; GLuint textures[3]; GLuint samplers[3]; size_t planes[3][3]; GLintptr offsets[3]; GLenum intFormat; GLenum format; GLenum dataType; bool hasPBO; GLuint pbo[2]; int pboRIndex; int pboWIndex; volatile int pboCount; size_t pboBufferSize; void * pboMap[2]; GLsync pboSync[2]; }; bool egl_texture_init(EGL_Texture ** texture) { *texture = (EGL_Texture *)malloc(sizeof(EGL_Texture)); if (!*texture) { DEBUG_ERROR("Failed to malloc EGL_Texture"); return false; } memset(*texture, 0, sizeof(EGL_Texture)); return true; } void egl_texture_free(EGL_Texture ** texture) { if (!*texture) return; if ((*texture)->textureCount > 0) { glDeleteTextures((*texture)->textureCount, (*texture)->textures); glDeleteSamplers((*texture)->textureCount, (*texture)->samplers); } if ((*texture)->hasPBO) { for(int i = 0; i < 2; ++i) { glBindBuffer(GL_PIXEL_UNPACK_BUFFER, (*texture)->pbo[i]); glUnmapBuffer(GL_PIXEL_UNPACK_BUFFER); if ((*texture)->pboSync[i]) glDeleteSync((*texture)->pboSync[i]); } glBindBuffer(GL_PIXEL_UNPACK_BUFFER, 0); glDeleteBuffers(2, (*texture)->pbo); } free(*texture); *texture = NULL; } bool egl_texture_setup(EGL_Texture * texture, enum EGL_PixelFormat pixFmt, size_t width, size_t height, size_t stride, bool streaming) { int textureCount; texture->pixFmt = pixFmt; texture->width = width; texture->height = height; texture->streaming = streaming; texture->ready = false; switch(pixFmt) { case EGL_PF_BGRA: textureCount = 1; texture->format = GL_BGRA; texture->planes[0][0] = width; texture->planes[0][1] = height; texture->planes[0][2] = stride / 4; texture->offsets[0] = 0; texture->intFormat = GL_BGRA; texture->dataType = GL_UNSIGNED_BYTE; texture->pboBufferSize = height * stride; break; case EGL_PF_RGBA: textureCount = 1; texture->format = GL_RGBA; texture->planes[0][0] = width; texture->planes[0][1] = height; texture->planes[0][2] = stride / 4; texture->offsets[0] = 0; texture->intFormat = GL_BGRA; texture->dataType = GL_UNSIGNED_BYTE; texture->pboBufferSize = height * stride; break; case EGL_PF_RGBA10: textureCount = 1; texture->format = GL_RGBA; texture->planes[0][0] = width; texture->planes[0][1] = height; texture->planes[0][2] = stride / 4; texture->offsets[0] = 0; texture->intFormat = GL_RGB10_A2; texture->dataType = GL_UNSIGNED_INT_2_10_10_10_REV; texture->pboBufferSize = height * stride; break; case EGL_PF_YUV420: textureCount = 3; texture->format = GL_RED; texture->planes[0][0] = width; texture->planes[0][1] = height; texture->planes[0][2] = stride; texture->planes[1][0] = width / 2; texture->planes[1][1] = height / 2; texture->planes[1][2] = stride / 2; texture->planes[2][0] = width / 2; texture->planes[2][1] = height / 2; texture->planes[2][2] = stride / 2; texture->offsets[0] = 0; texture->offsets[1] = stride * height; texture->offsets[2] = texture->offsets[1] + (texture->offsets[1] / 4); texture->dataType = GL_UNSIGNED_BYTE; texture->pboBufferSize = texture->offsets[2] + (texture->offsets[1] / 4); break; default: DEBUG_ERROR("Unsupported pixel format"); return false; } if (textureCount > texture->textureCount) { if (texture->textureCount > 0) { glDeleteTextures(texture->textureCount, texture->textures); glDeleteSamplers(texture->textureCount, texture->samplers); } texture->textureCount = textureCount; glGenTextures(texture->textureCount, texture->textures); glGenSamplers(texture->textureCount, texture->samplers); } for(int i = 0; i < textureCount; ++i) { glSamplerParameteri(texture->samplers[i], GL_TEXTURE_MIN_FILTER, GL_LINEAR); glSamplerParameteri(texture->samplers[i], GL_TEXTURE_MAG_FILTER, GL_LINEAR); glSamplerParameteri(texture->samplers[i], GL_TEXTURE_WRAP_S , GL_CLAMP_TO_EDGE); glSamplerParameteri(texture->samplers[i], GL_TEXTURE_WRAP_T , GL_CLAMP_TO_EDGE); glBindTexture(GL_TEXTURE_2D, texture->textures[i]); glTexImage2D(GL_TEXTURE_2D, 0, texture->intFormat, texture->planes[i][0], texture->planes[i][1], 0, texture->format, texture->dataType, NULL); } glBindTexture(GL_TEXTURE_2D, 0); if (streaming) { if (texture->hasPBO) { // release old PBOs and delete the buffers for(int i = 0; i < 2; ++i) { glBindBuffer(GL_PIXEL_UNPACK_BUFFER, texture->pbo[i]); glUnmapBuffer(GL_PIXEL_UNPACK_BUFFER); } glDeleteBuffers(2, texture->pbo); } glGenBuffers(2, texture->pbo); texture->hasPBO = true; for(int i = 0; i < 2; ++i) { glBindBuffer(GL_PIXEL_UNPACK_BUFFER, texture->pbo[i]); glBufferStorage( GL_PIXEL_UNPACK_BUFFER, texture->pboBufferSize, NULL, GL_MAP_PERSISTENT_BIT | GL_MAP_WRITE_BIT ); texture->pboMap[i] = glMapBufferRange( GL_PIXEL_UNPACK_BUFFER, 0, texture->pboBufferSize, GL_MAP_PERSISTENT_BIT | GL_MAP_WRITE_BIT | GL_MAP_UNSYNCHRONIZED_BIT | GL_MAP_INVALIDATE_BUFFER_BIT | GL_MAP_FLUSH_EXPLICIT_BIT ); if (!texture->pboMap[i]) { EGL_ERROR("glMapBufferRange failed for %d of %lu bytes", i, texture->pboBufferSize); return false; } } glBindBuffer(GL_PIXEL_UNPACK_BUFFER, 0); } return true; } bool egl_texture_update(EGL_Texture * texture, const uint8_t * buffer) { if (texture->streaming) { /* NOTE: DO NOT use any gl commands here as streaming must be thread safe */ if (texture->pboCount == 2) return true; /* update the GPU buffer */ memcpy(texture->pboMap[texture->pboWIndex], buffer, texture->pboBufferSize); texture->pboSync[texture->pboWIndex] = 0; if (++texture->pboWIndex == 2) texture->pboWIndex = 0; INTERLOCKED_INC(&texture->pboCount); } else { /* Non streaming, this is NOT thread safe */ for(int i = 0; i < texture->textureCount; ++i) { glBindTexture(GL_TEXTURE_2D, texture->textures[i]); glPixelStorei(GL_UNPACK_ROW_LENGTH, texture->planes[i][0]); glTexSubImage2D(GL_TEXTURE_2D, 0, 0, 0, texture->planes[i][0], texture->planes[i][1], texture->format, texture->dataType, buffer + texture->offsets[i]); } glBindTexture(GL_TEXTURE_2D, 0); } return true; } bool egl_texture_update_from_frame(EGL_Texture * texture, const FrameBuffer frame) { if (!texture->streaming) return false; if (texture->pboCount == 2) return true; framebuffer_read(frame, texture->pboMap[texture->pboWIndex], texture->pboBufferSize); texture->pboSync[texture->pboWIndex] = 0; if (++texture->pboWIndex == 2) texture->pboWIndex = 0; INTERLOCKED_INC(&texture->pboCount); return true; } enum EGL_TexStatus egl_texture_process(EGL_Texture * texture) { if (!texture->streaming) return EGL_TEX_STATUS_OK; if (texture->pboCount == 0) return texture->ready ? EGL_TEX_STATUS_OK : EGL_TEX_STATUS_NOTREADY; /* process any buffers that have not yet been flushed */ int pos = texture->pboRIndex; for(int i = 0; i < texture->pboCount; ++i) { if (texture->pboSync[pos] == 0) { glBindBuffer(GL_PIXEL_UNPACK_BUFFER, texture->pbo[pos]); glFlushMappedBufferRange(GL_PIXEL_UNPACK_BUFFER, 0, texture->pboBufferSize); texture->pboSync[pos] = glFenceSync(GL_SYNC_GPU_COMMANDS_COMPLETE, 0); } if (++pos == 2) pos = 0; } glBindBuffer(GL_PIXEL_UNPACK_BUFFER, 0); /* wait for the buffer to be ready */ pos = texture->pboRIndex; switch(glClientWaitSync(texture->pboSync[pos], 0, 0)) { case GL_ALREADY_SIGNALED: case GL_CONDITION_SATISFIED: break; case GL_TIMEOUT_EXPIRED: return texture->ready ? EGL_TEX_STATUS_OK : EGL_TEX_STATUS_NOTREADY; case GL_WAIT_FAILED: glDeleteSync(texture->pboSync[pos]); EGL_ERROR("glClientWaitSync failed"); return EGL_TEX_STATUS_ERROR; } /* delete the sync and bind the buffer */ glDeleteSync(texture->pboSync[pos]); texture->pboSync[pos] = 0; glBindBuffer(GL_PIXEL_UNPACK_BUFFER, texture->pbo[pos]); /* update the textures */ for(int i = 0; i < texture->textureCount; ++i) { glBindTexture(GL_TEXTURE_2D, texture->textures[i]); glPixelStorei(GL_UNPACK_ROW_LENGTH, texture->planes[i][2]); glTexSubImage2D(GL_TEXTURE_2D, 0, 0, 0, texture->planes[i][0], texture->planes[i][1], texture->format, texture->dataType, (const void *)texture->offsets[i]); } glBindBuffer(GL_PIXEL_UNPACK_BUFFER, 0); glBindTexture(GL_TEXTURE_2D, 0); /* advance the read index */ if (++texture->pboRIndex == 2) texture->pboRIndex = 0; INTERLOCKED_DEC(&texture->pboCount); texture->ready = true; return EGL_TEX_STATUS_OK; } enum EGL_TexStatus egl_texture_bind(EGL_Texture * texture) { /* if there are no new buffers ready, then just bind the textures */ if (texture->streaming && !texture->ready) return EGL_TEX_STATUS_NOTREADY; for(int i = 0; i < texture->textureCount; ++i) { glActiveTexture(GL_TEXTURE0 + i); glBindTexture(GL_TEXTURE_2D, texture->textures[i]); glBindSampler(i, texture->samplers[i]); } return EGL_TEX_STATUS_OK; } int egl_texture_count(EGL_Texture * texture) { return texture->textureCount; }