/** * Looking Glass * Copyright © 2017-2026 The Looking Glass Authors * https://looking-glass.io * * This program is free software; you can redistribute it and/or modify it * under the terms of the GNU General Public License as published by the Free * Software Foundation; either version 2 of the License, or (at your option) * any later version. * * This program is distributed in the hope that it will be useful, but WITHOUT * ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or * FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for * more details. * * You should have received a copy of the GNU General Public License along * with this program; if not, write to the Free Software Foundation, Inc., 59 * Temple Place, Suite 330, Boston, MA 02111-1307 USA */ #pragma once #include "CSRWLock.h" #include "transport/IInputSource.h" #include "transport/IInputTransport.h" #include "transport/ITransport.h" #include class IInputSink; class CInputHub final : public IInputTransport { private: static constexpr unsigned MAX_SOURCES = 8; static constexpr uint64_t OWNER_LEASE_MS = 500; struct Source final : public IInputTarget { CInputHub * owner = nullptr; BackendId backend = 0; uint32_t epoch = 0; IInputSource * endpoint = nullptr; bool running = false; bool active = false; bool reserved = false; bool failed = false; bool failurePending = false; SourceKey Key(const InputSourceId& source) const; InputTargetState GetState(const InputSourceId& source) override; void Failed() override; InputResult Claim(const InputSourceId& source) override; InputResult Touch(const InputSourceId& source) override; InputResult Release( const InputSourceId& source, bool reset) override; InputResult SendMouseRelative(const InputSourceId& source, int32_t deltaX, int32_t deltaY, int32_t wheel, uint32_t buttons) override; InputResult SendMouseAbsolute(const InputSourceId& source, uint16_t x, uint16_t y, int32_t wheel, uint32_t buttons) override; InputResult SendKeyboard(const InputSourceId& source, uint8_t modifiers, const uint8_t * keys) override; InputResult Reset(const InputSourceId& source) override; }; mutable CSRWLock m_lock; CSRWLock m_lifecycleLock; Source m_sources[MAX_SOURCES]; IInputSink * m_sink = nullptr; uint64_t m_sinkState = 0; SourceKey m_owner; uint64_t m_ownerDeadline = 0; bool m_started = false; bool SourceValid(const SourceKey& source) const; bool BindingPresent(const SourceKey& source) const; bool BindingValid(const SourceKey& source) const; bool OwnerValid(const SourceKey& source) const; bool CheckState(); InputTargetState GetState(const SourceKey& source); void Failed(Source& source); InputResult Claim(const SourceKey& source); InputResult Touch(const SourceKey& source); InputResult Release(const SourceKey& source, bool reset); InputResult SendMouseRelative(const SourceKey& source, int32_t deltaX, int32_t deltaY, int32_t wheel, uint32_t buttons); InputResult SendMouseAbsolute(const SourceKey& source, uint16_t x, uint16_t y, int32_t wheel, uint32_t buttons); InputResult SendKeyboard(const SourceKey& source, uint8_t modifiers, const uint8_t * keys); InputResult Reset(const SourceKey& source); public: CInputHub(); ~CInputHub() override; CInputHub(const CInputHub&) = delete; CInputHub& operator=(const CInputHub&) = delete; bool Bind(BackendId backend, uint32_t epoch, IInputSource& source); void Unbind(BackendId backend, uint32_t epoch); bool TakeFailure(SourceKey& source); bool Start(IInputSink& sink) override; void Stop() override; };