/* Looking Glass - KVM FrameRelay (KVMFR) Client Copyright (C) 2017 Geoffrey McRae https://looking-glass.hostfission.com This program is free software; you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation; either version 2 of the License, or (at your option) any later version. This program is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with this program; if not, write to the Free Software Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA */ #pragma once #include "ICapture.h" #include "Com.h" #include "TextureConverter.h" #include "MFT/H264.h" #define W32_LEAN_AND_MEAN #include #include #include namespace Capture { class DXGI : public ICapture { public: DXGI(); virtual ~DXGI(); const char * GetName() { return "DXGI"; } bool CanInitialize(); bool Initialize(CaptureOptions * options); void DeInitialize(); bool ReInitialize() { DeInitialize(); /* DXGI needs some time when mode switches occur, failing to do so causes failure to start and exceptions internal to DXGI */ Sleep(400); return Initialize(m_options); } enum FrameType GetFrameType(); size_t GetMaxFrameSize(); GrabStatus Capture(); GrabStatus GetFrame (struct FrameInfo & frame ); const CursorInfo & GetCursor(); GrabStatus DiscardFrame(); private: bool InitRawCapture(); bool InitYUV420Capture(); bool InitH264Capture(); struct CursorInfo m_cursor; ID3D11Texture2DPtr m_ftexture; GrabStatus ReleaseFrame(); GrabStatus GrabFrameRaw (struct FrameInfo & frame); GrabStatus GrabFrameYUV420 (struct FrameInfo & frame); GrabStatus GrabFrameH264 (struct FrameInfo & frame); CaptureOptions * m_options; bool m_initialized; unsigned int m_width; unsigned int m_height; enum FrameType m_frameType; IDXGIFactory1Ptr m_dxgiFactory; ID3D11DevicePtr m_device; D3D_FEATURE_LEVEL m_featureLevel; ID3D11DeviceContextPtr m_deviceContext; IDXGIOutput1Ptr m_output; IDXGIOutputDuplicationPtr m_dup; bool m_releaseFrame; ID3D11Texture2DPtr m_texture[3]; TextureConverter * m_textureConverter; MFT::H264 * m_h264; BYTE * m_pointer; UINT m_pointerBufSize; UINT m_pointerSize; BOOL m_lastMouseVis; POINT m_lastMousePos; }; };