/** * Looking Glass * Copyright © 2017-2026 The Looking Glass Authors * https://looking-glass.io * * This program is free software; you can redistribute it and/or modify it * under the terms of the GNU General Public License as published by the Free * Software Foundation; either version 2 of the License, or (at your option) * any later version. * * This program is distributed in the hope that it will be useful, but WITHOUT * ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or * FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for * more details. * * You should have received a copy of the GNU General Public License along * with this program; if not, write to the Free Software Foundation, Inc., 59 * Temple Place, Suite 330, Boston, MA 02111-1307 USA */ #pragma once #include "capture/CFrameProcessor.h" class CSoftwareFrameProcessor final : public CFrameProcessor { private: enum ProductState { PRODUCT_FREE, PRODUCT_PREPARING, PRODUCT_READY, PRODUCT_PUBLISHING, PRODUCT_RETAINED, PRODUCT_COMPLETING, }; struct Product { ProductState state = PRODUCT_FREE; ProductState restoreState = PRODUCT_FREE; ProductState completedState = PRODUCT_FREE; ComPtr resource; D12FrameFormat srcFormat = {}; D12FrameFormat dstFormat = {}; RECT dirtyRects[LG_MAX_DIRTY_RECTS] = {}; unsigned nbDirtyRects = 0; RECT previousDirtyRects[LG_MAX_DIRTY_RECTS] = {}; unsigned nbPreviousDirtyRects = 0; unsigned pitch = 0; size_t frameSize = 0; uint64_t sequence = 0; uint64_t captureTime = 0; uint64_t postProcessStart = 0; uint64_t prepareCopyStart = 0; uint64_t prepareReady = 0; uint64_t prepareGPUStart = 0; uint64_t prepareGPUEnd = 0; uint64_t timingStart = 0; unsigned timingEffectIndex = 0; uint64_t timingToken = 0; bool prepareTimingValid = false; bool sourceReady = false; bool batchCommitted = false; bool productNotified = false; bool executeActive = false; bool completionDone = false; bool completionSucceeded = false; FrameCopyBatch batch = {}; }; Product m_products[CAPTURE_PIPELINE_SLOTS]; mutable CSRWLock m_productLock; Wrappers::Event m_productAvailableEvent; static void CompletionFunction( CD3D12CommandSlot * slot, bool result, void * param1, void * param2); int AcquireProduct(); int WaitForProduct(); void RestoreProduct(unsigned productIndex, ProductState state); void FinishProduct( unsigned productIndex, bool publishing, bool result); void MarkSourceReady(unsigned productIndex, uint64_t sequence); void MarkBatchCommitted(unsigned productIndex, uint64_t sequence); bool EnsureProductResource(unsigned productIndex, size_t frameSize); bool BeginExecute(unsigned productIndex, uint64_t sequence, ProductState state); void EndExecute(unsigned productIndex, uint64_t sequence, bool& completed, bool& succeeded); bool PrepareBatch(Product& product, unsigned productIndex, const FramePlan& plan, uint64_t copyStart); void CompleteBatch(CD3D12CommandSlot * slot, Product& product, unsigned productIndex, bool publishing, bool result); void ResetProducts(); void SignalProductState(bool available = false); public: CSoftwareFrameProcessor(IFrameTransport * transport, std::shared_ptr dx12, CPostProcessor postProcessors[CAPTURE_PIPELINE_SLOTS], CSRWLock * pipelineLock, HANDLE terminateEvent); bool Submit(const FrameSubmission& submission) override; bool HasReadyFrame() const override; bool Publish(const FramePlan& plan, uint64_t publishStart) override; bool UsesCadence() const override { return false; } bool IsValid() const override; void Reset() override; void ResetPipeline() override; };