/** * Looking Glass * Copyright © 2017-2023 The Looking Glass Authors * https://looking-glass.io * * This program is free software; you can redistribute it and/or modify it * under the terms of the GNU General Public License as published by the Free * Software Foundation; either version 2 of the License, or (at your option) * any later version. * * This program is distributed in the hope that it will be useful, but WITHOUT * ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or * FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for * more details. * * You should have received a copy of the GNU General Public License along * with this program; if not, write to the Free Software Foundation, Inc., 59 * Temple Place, Suite 330, Boston, MA 02111-1307 USA */ #include "texture.h" #include "texture_util.h" #include #include #include #include "egldebug.h" #include "egl_dynprocs.h" bool egl_texUtilGetFormat(const EGL_TexSetup * setup, EGL_TexFormat * fmt) { fmt->pixFmt = setup->pixFmt; fmt->width = setup->width; fmt->height = setup->height; fmt->stride = setup->stride; fmt->pitch = setup->pitch; switch(setup->pixFmt) { //EGL has no support for 24-bit formats, so we stuff it into a 32-bit //texture to unpack with a shader later case EGL_PF_BGR_32: // fallthrough case EGL_PF_BGRA: fmt->bpp = 4; fmt->format = GL_BGRA_EXT; fmt->intFormat = GL_BGRA_EXT; fmt->dataType = GL_UNSIGNED_BYTE; fmt->fourcc = DRM_FORMAT_XRGB8888; break; case EGL_PF_RGBA: fmt->bpp = 4; fmt->format = GL_RGBA; fmt->intFormat = GL_RGBA; fmt->dataType = GL_UNSIGNED_BYTE; fmt->fourcc = DRM_FORMAT_XBGR8888; break; case EGL_PF_RGBA10: fmt->bpp = 4; fmt->format = GL_RGBA; fmt->intFormat = GL_RGB10_A2; fmt->dataType = GL_UNSIGNED_INT_2_10_10_10_REV; fmt->fourcc = DRM_FORMAT_XBGR2101010; break; case EGL_PF_RGBA16F: fmt->bpp = 8; fmt->format = GL_RGBA; fmt->intFormat = GL_RGBA16F; fmt->dataType = GL_HALF_FLOAT; fmt->fourcc = DRM_FORMAT_XBGR16161616F; break; case EGL_PF_RGB_24: fmt->bpp = 3; fmt->format = GL_RGB; fmt->intFormat = GL_BGRA_EXT; fmt->dataType = GL_UNSIGNED_BYTE; fmt->fourcc = DRM_FORMAT_RGB888; break; default: DEBUG_ERROR("Unsupported pixel format"); return false; } if (!fmt->stride) fmt->stride = setup->width; if (!fmt->pitch) fmt->pitch = fmt->stride * fmt->bpp; fmt->dataSize = fmt->height * fmt->pitch; return true; } bool egl_texUtilGenBuffers(const EGL_TexFormat * fmt, EGL_TexBuffer * buffers, int count) { for(int i = 0; i < count; ++i) { EGL_TexBuffer *buffer = &buffers[i]; buffer->size = fmt->dataSize; glGenBuffers(1, &buffer->pbo); glBindBuffer(GL_PIXEL_UNPACK_BUFFER, buffer->pbo); g_egl_dynProcs.glBufferStorageEXT( GL_PIXEL_UNPACK_BUFFER, fmt->dataSize, NULL, GL_MAP_WRITE_BIT | GL_MAP_PERSISTENT_BIT_EXT | GL_MAP_COHERENT_BIT_EXT ); if (!egl_texUtilMapBuffer(buffer)) return false; } return true; } void egl_texUtilFreeBuffers(EGL_TexBuffer * buffers, int count) { for(int i = 0; i < count; ++i) { EGL_TexBuffer *buffer = &buffers[i]; if (!buffer->pbo) continue; egl_texUtilUnmapBuffer(buffer); glDeleteBuffers(1, &buffer->pbo); buffer->pbo = 0; } } bool egl_texUtilMapBuffer(EGL_TexBuffer * buffer) { glBindBuffer(GL_PIXEL_UNPACK_BUFFER, buffer->pbo); buffer->map = glMapBufferRange( GL_PIXEL_UNPACK_BUFFER, 0, buffer->size, GL_MAP_WRITE_BIT | GL_MAP_UNSYNCHRONIZED_BIT | GL_MAP_INVALIDATE_BUFFER_BIT | GL_MAP_PERSISTENT_BIT_EXT | GL_MAP_COHERENT_BIT_EXT); if (!buffer->map) DEBUG_GL_ERROR("glMapBufferRange failed of %lu bytes", buffer->size); glBindBuffer(GL_PIXEL_UNPACK_BUFFER, 0); return buffer->map; } void egl_texUtilUnmapBuffer(EGL_TexBuffer * buffer) { if (!buffer->map) return; glBindBuffer(GL_PIXEL_UNPACK_BUFFER, buffer->pbo); glUnmapBuffer(GL_PIXEL_UNPACK_BUFFER); glBindBuffer(GL_PIXEL_UNPACK_BUFFER, 0); buffer->map = NULL; }