/** * Looking Glass * Copyright © 2017-2021 The Looking Glass Authors * https://looking-glass.io * * This program is free software; you can redistribute it and/or modify it * under the terms of the GNU General Public License as published by the Free * Software Foundation; either version 2 of the License, or (at your option) * any later version. * * This program is distributed in the hope that it will be useful, but WITHOUT * ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or * FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for * more details. * * You should have received a copy of the GNU General Public License along * with this program; if not, write to the Free Software Foundation, Inc., 59 * Temple Place, Suite 330, Boston, MA 02111-1307 USA */ #include "texture.h" #include #include "texture_buffer.h" #include "common/debug.h" #include "common/KVMFR.h" #include "common/rects.h" struct TexDamage { int count; FrameDamageRect rects[KVMFR_MAX_DAMAGE_RECTS]; }; typedef struct TexFB { TextureBuffer base; struct TexDamage damage[EGL_TEX_BUFFER_MAX]; } TexFB; static bool eglTexFB_init(EGL_Texture ** texture, EGLDisplay * display) { TexFB * this = calloc(sizeof(*this), 1); *texture = &this->base.base; EGL_Texture * parent = &this->base.base; if (!eglTexBuffer_init(&parent, display)) { free(this); *texture = NULL; return false; } for (int i = 0; i < EGL_TEX_BUFFER_MAX; ++i) this->damage[i].count = -1; return true; } static bool eglTexFB_update(EGL_Texture * texture, const EGL_TexUpdate * update) { TextureBuffer * this = UPCAST(TextureBuffer, texture); TexFB * fb = UPCAST(TexFB, this); assert(update->type == EGL_TEXTYPE_FRAMEBUFFER); LG_LOCK(this->copyLock); struct TexDamage * damage = fb->damage + this->bufIndex; bool damageAll = !update->rects || update->rectCount == 0 || damage->count < 0 || damage->count + update->rectCount > KVMFR_MAX_DAMAGE_RECTS; if (damageAll) framebuffer_read( update->frame, this->buf[this->bufIndex].map, this->format.stride, this->format.height, this->format.width, this->format.bpp, this->format.stride ); else { memcpy(damage->rects + damage->count, update->rects, update->rectCount * sizeof(FrameDamageRect)); damage->count += update->rectCount; rectsFramebufferToBuffer( damage->rects, damage->count, this->buf[this->bufIndex].map, this->format.stride, this->format.height, update->frame, this->format.stride ); } this->buf[this->bufIndex].updated = true; for (int i = 0; i < EGL_TEX_BUFFER_MAX; ++i) { struct TexDamage * damage = fb->damage + i; if (i == this->bufIndex) damage->count = 0; else if (update->rects && update->rectCount > 0 && damage->count >= 0 && damage->count + update->rectCount <= KVMFR_MAX_DAMAGE_RECTS) { memcpy(damage->rects + damage->count, update->rects, update->rectCount * sizeof(FrameDamageRect)); damage->count += update->rectCount; } else damage->count = -1; } LG_UNLOCK(this->copyLock); return true; } EGL_TextureOps EGL_TextureFrameBuffer = { .init = eglTexFB_init, .free = eglTexBuffer_free, .setup = eglTexBuffer_stream_setup, .update = eglTexFB_update, .process = eglTexBuffer_stream_process, .bind = eglTexBuffer_stream_bind };