/** * Looking Glass * Copyright (C) 2017-2021 The Looking Glass Authors * https://looking-glass.io * * This program is free software; you can redistribute it and/or modify it * under the terms of the GNU General Public License as published by the Free * Software Foundation; either version 2 of the License, or (at your option) * any later version. * * This program is distributed in the hope that it will be useful, but WITHOUT * ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or * FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for * more details. * * You should have received a copy of the GNU General Public License along * with this program; if not, write to the Free Software Foundation, Inc., 59 * Temple Place, Suite 330, Boston, MA 02111-1307 USA */ #ifndef _H_I_OVERLAY_ #define _H_I_OVERLAY_ #include #include "common/types.h" enum LG_OverlayFlags { /* requires mouse interaction */ LG_OVERLAY_INTERACTIVE = (1U << 1U), }; struct LG_OverlayOps { /* internal name of the overlay for debugging */ const char * name; /* called when the overlay is registered */ bool (*init)(void ** udata, void * params); /* final free */ void (*free)(void * udata); /* general state flags, may be changed at any time */ enum LG_OverlayFlags flags; /* get the number of windows that will be rendered when `render` is called * *`interactive` is true if the application is currently in overlay interaction * mode */ int (*getWindowCount)(void * udata, bool interactive); /* perform the actual drawing/rendering * * `interactive` is true if the application is currently in overlay interaction * mode. * * The caller provides `windowRects` to be populated by the callee and is sized * according to the return value of `getWindowCount` */ void (*render)(void * udata, bool interactive, struct Rect windowRects[]); /* TODO: add load/save settings capabillity */ }; #define ASSERT_LG_OVERLAY_VALID(x) \ assert((x)->name ); \ assert((x)->init ); \ assert((x)->free ); \ assert((x)->getWindowCount); \ assert((x)->render ); #endif