/* Looking Glass - KVM FrameRelay (KVMFR) Client Copyright (C) 2017 Geoffrey McRae https://looking-glass.hostfission.com This program is free software; you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation; either version 2 of the License, or (at your option) any later version. This program is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with this program; if not, write to the Free Software Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA */ #pragma once #include #include "egl_shader.h" #define GL_GLEXT_PROTOTYPES #include typedef struct EGL_Model EGL_Model; bool egl_model_init(EGL_Model ** model); void egl_model_free(EGL_Model ** model); bool egl_model_init_streaming(EGL_Model * model, size_t width, size_t height, size_t bufferSize); bool egl_model_is_streaming (EGL_Model * model); bool egl_model_stream_buffer (EGL_Model * model, const uint8_t * buffer, size_t bufferSize); void egl_model_set_verticies (EGL_Model * model, const GLfloat * verticies, const size_t count); void egl_model_set_uvs (EGL_Model * model, const GLfloat * uvs , const size_t count); void egl_model_set_shader (EGL_Model * model, EGL_Shader * shader); GLuint egl_model_get_texture_id(EGL_Model * model); void egl_model_render(EGL_Model * model);