/* KVMGFX Client - A KVM Client for VGA Passthrough Copyright (C) 2017 Geoffrey McRae This program is free software; you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation; either version 2 of the License, or (at your option) any later version. This program is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with this program; if not, write to the Free Software Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA */ #include #include #include #include #include #include #include #include #include #include #define GL_GLEXT_PROTOTYPES #include #include #include "debug.h" #include "memcpySSE.h" #include "KVMGFXHeader.h" #include "ivshmem/ivshmem.h" #include "spice/spice.h" #include "kb.h" typedef void (*CompFunc)(uint8_t * dst, const uint8_t * src, const size_t len); typedef void (*DrawFunc)(CompFunc compFunc, uint8_t * dst, const uint8_t * src); struct KVMGFXState { bool hasBufferStorage; bool running; bool started; bool windowChanged; SDL_Window * window; SDL_Renderer * renderer; struct KVMGFXHeader * shm; }; struct KVMGFXState state; void compFunc_NONE(uint8_t * dst, const uint8_t * src, const size_t len) { memcpySSE(dst, src, len); } void compFunc_BLACK_RLE(uint8_t * dst, const uint8_t * src, const size_t len) { const size_t pixels = len / 3; for(size_t i = 0; i < pixels;) { if (!src[0] && !src[1] && !src[2]) { struct RLEHeader * h = (struct RLEHeader *)src; dst += h->length * 3; i += h->length; src += sizeof(struct RLEHeader); continue; } memcpy(dst, src, 3); dst += 3; src += 3; ++i; } } inline bool areFormatsSame(const struct KVMGFXHeader s1, const struct KVMGFXHeader s2) { return (s1.frameType != FRAME_TYPE_INVALID) && (s2.frameType != FRAME_TYPE_INVALID) && (s1.version == s2.version ) && (s1.frameType == s2.frameType) && (s1.compType == s2.compType ) && (s1.width == s2.width ) && (s1.height == s2.height ); } void drawFunc_ARGB(CompFunc compFunc, uint8_t * dst, const uint8_t * src) { compFunc(dst, src, state.shm->height * state.shm->stride * 4); ivshmem_kick_irq(state.shm->guestID, 0); } void drawFunc_RGB(CompFunc compFunc, uint8_t * dst, const uint8_t * src) { compFunc(dst, src, state.shm->height * state.shm->stride * 3); ivshmem_kick_irq(state.shm->guestID, 0); } int renderThread(void * unused) { struct KVMGFXHeader format; SDL_Texture *texture = NULL; GLuint vboID[2] = {0, 0}; GLuint intFormat = 0; GLuint vboFormat = 0; GLuint vboTex = 0; unsigned int texIndex = 0; uint8_t *pixels = (uint8_t*)state.shm; uint8_t *texPixels[2] = {NULL, NULL}; DrawFunc drawFunc = NULL; CompFunc compFunc = NULL; format.version = 1; format.frameType = FRAME_TYPE_INVALID; format.width = 0; format.height = 0; format.stride = 0; while(state.running) { // ensure the header magic is valid, this will help prevent crash out when the memory hasn't yet been initialized if (memcmp(state.shm->magic, KVMGFX_HEADER_MAGIC, sizeof(KVMGFX_HEADER_MAGIC)) != 0) continue; if (state.shm->version != 2) continue; bool ready = false; bool error = false; while(state.running && !ready && !error) { // kick the guest and wait for a frame switch(ivshmem_wait_irq(0)) { case IVSHMEM_WAIT_RESULT_OK: ready = true; break; case IVSHMEM_WAIT_RESULT_TIMEOUT: ivshmem_kick_irq(state.shm->guestID, 0); ready = false; break; case IVSHMEM_WAIT_RESULT_ERROR: error = true; break; } } if (error) { DEBUG_ERROR("error during wait for host"); break; } // if the format is invalid or it has changed if (!areFormatsSame(format, *state.shm)) { if (state.hasBufferStorage) { if (vboID[0]) { if (vboTex) { glDeleteTextures(1, &vboTex); vboTex = 0; } glUnmapBuffer(GL_TEXTURE_BUFFER); glDeleteBuffers(2, vboID); memset(vboID, 0, sizeof(vboID)); } } else { if (texture) { SDL_DestroyTexture(texture); texture = NULL; } } Uint32 sdlFormat; uint8_t bpp; switch(state.shm->frameType) { case FRAME_TYPE_ARGB: sdlFormat = SDL_PIXELFORMAT_ARGB8888; drawFunc = drawFunc_ARGB; bpp = 4; intFormat = GL_RGBA8; vboFormat = GL_BGRA; break; case FRAME_TYPE_RGB: sdlFormat = SDL_PIXELFORMAT_RGB24; drawFunc = drawFunc_RGB; bpp = 3; intFormat = GL_RGB8; vboFormat = GL_BGR; break; default: format.frameType = FRAME_TYPE_INVALID; continue; } switch(state.shm->compType) { case FRAME_COMP_NONE : compFunc = compFunc_NONE ; break; case FRAME_COMP_BLACK_RLE: compFunc = compFunc_BLACK_RLE; break; default: format.frameType = FRAME_TYPE_INVALID; continue; } // update the window size and create the render texture SDL_SetWindowSize(state.window, state.shm->width, state.shm->height); SDL_SetWindowPosition(state.window, SDL_WINDOWPOS_CENTERED, SDL_WINDOWPOS_CENTERED); if (state.hasBufferStorage) { // setup two buffers so we don't have to use fences const size_t bufferSize = state.shm->width * state.shm->height * bpp; glGenBuffers(2, vboID); for (int i = 0; i < 2; ++i) { glBindBuffer(GL_PIXEL_UNPACK_BUFFER, vboID[i]); glBufferStorage (GL_PIXEL_UNPACK_BUFFER, bufferSize, 0, GL_MAP_WRITE_BIT | GL_MAP_PERSISTENT_BIT | GL_MAP_COHERENT_BIT); texPixels[i] = glMapBufferRange(GL_PIXEL_UNPACK_BUFFER, 0, bufferSize, GL_MAP_WRITE_BIT | GL_MAP_PERSISTENT_BIT | GL_MAP_COHERENT_BIT); if (!texPixels[i]) { DEBUG_ERROR("Failed to map buffer range, turning off buffer storage"); state.hasBufferStorage = false; glDeleteBuffers(2, vboID); memset(vboID, 0, sizeof(vboID)); continue; } glBindBuffer(GL_PIXEL_UNPACK_BUFFER, 0); } // create the texture glGenTextures(1, &vboTex); glBindTexture(GL_TEXTURE_2D, vboTex); glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_S , GL_CLAMP_TO_EDGE); glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_T , GL_CLAMP_TO_EDGE); glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_NEAREST); glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_NEAREST); glTexImage2D( GL_TEXTURE_2D, 0, intFormat, state.shm->width, state.shm->height, 0, vboFormat, GL_UNSIGNED_BYTE, (void*)0 ); glBindTexture(GL_TEXTURE_2D, 0); } else { texture = SDL_CreateTexture(state.renderer, sdlFormat, SDL_TEXTUREACCESS_STREAMING, state.shm->width, state.shm->height); // this doesnt "lock" anything, pre-fetch the pointers for later use int unused; SDL_LockTexture(texture, NULL, (void**)&texPixels, &unused); } memcpy(&format, state.shm, sizeof(format)); state.windowChanged = true; } if (state.hasBufferStorage) { // update the pixels drawFunc(compFunc, texPixels[texIndex ? 0 : 1], pixels + state.shm->dataPos); // update the texture glEnable(GL_TEXTURE_2D); glBindTexture(GL_TEXTURE_2D, vboTex); glBindBuffer(GL_PIXEL_UNPACK_BUFFER, vboID[texIndex ? 0 : 1]); glTexSubImage2D( GL_TEXTURE_2D, 0, 0, 0, state.shm->width, state.shm->height, vboFormat, GL_UNSIGNED_BYTE, (void*)0 ); glBindBuffer(GL_PIXEL_UNPACK_BUFFER, 0); // draw the screen glBegin(GL_TRIANGLE_STRIP); glTexCoord2f(0.0f, 0.0f); glVertex2f(0.0f , 0.0f ); glTexCoord2f(1.0f, 0.0f); glVertex2f(state.shm->width, 0.0f ); glTexCoord2f(0.0f, 1.0f); glVertex2f(0.0f , state.shm->height); glTexCoord2f(1.0f, 1.0f); glVertex2f(state.shm->width, state.shm->height); glEnd(); glBindTexture(GL_TEXTURE_2D, 0); glDisable(GL_TEXTURE_2D); // update our texture index if (++texIndex == 2) texIndex = 0; } else { drawFunc(compFunc, texPixels[0], pixels + state.shm->dataPos); SDL_UnlockTexture(texture); SDL_RenderCopy(state.renderer, texture, NULL, NULL); } SDL_RenderPresent(state.renderer); state.started = true; } if (state.hasBufferStorage) { glDeleteTextures(1, &vboTex ); glUnmapBuffer (GL_TEXTURE_BUFFER); glDeleteBuffers (2, vboID ); } else SDL_DestroyTexture(texture); return 0; } int ivshmemThread(void * arg) { while(state.running) if (!ivshmem_process()) { if (state.running) { state.running = false; DEBUG_ERROR("failed to process ivshmem messages"); } break; } return 0; } int spiceThread(void * arg) { while(state.running) if (!spice_process()) { if (state.running) { state.running = false; DEBUG_ERROR("failed to process spice messages"); } break; } spice_disconnect(); return 0; } static inline const uint32_t mapScancode(SDL_Scancode scancode) { uint32_t ps2; if (scancode > (sizeof(usb_to_ps2) / sizeof(uint32_t)) || (ps2 = usb_to_ps2[scancode]) == 0) { DEBUG_WARN("Unable to map USB scan code: %x\n", scancode); return 0; } return ps2; } int eventThread(void * arg) { bool serverMode = false; bool realignGuest = true; // ensure mouse acceleration is identical in server mode SDL_SetHintWithPriority(SDL_HINT_MOUSE_RELATIVE_MODE_WARP, "1", SDL_HINT_OVERRIDE); while(state.running) { SDL_Event event; while(SDL_PollEvent(&event)) { if (event.type == SDL_QUIT) { state.running = false; break; } if (!state.started) continue; switch(event.type) { case SDL_KEYDOWN: { SDL_Scancode sc = event.key.keysym.scancode; if (sc == SDL_SCANCODE_SCROLLLOCK) { if (event.key.repeat) break; serverMode = !serverMode; spice_mouse_mode(serverMode); SDL_SetRelativeMouseMode(serverMode); if (!serverMode) realignGuest = true; break; } uint32_t scancode = mapScancode(sc); if (scancode == 0) break; if (!spice_key_down(scancode)) { DEBUG_ERROR("SDL_KEYDOWN: failed to send message"); break; } break; } case SDL_KEYUP: { SDL_Scancode sc = event.key.keysym.scancode; if (sc == SDL_SCANCODE_SCROLLLOCK) break; uint32_t scancode = mapScancode(sc); if (scancode == 0) break; if (!spice_key_up(scancode)) { DEBUG_ERROR("SDL_KEYUP: failed to send message"); break; } break; } case SDL_MOUSEWHEEL: if ( !spice_mouse_press (event.wheel.y == 1 ? 4 : 5) || !spice_mouse_release(event.wheel.y == 1 ? 4 : 5) ) { DEBUG_ERROR("SDL_MOUSEWHEEL: failed to send messages"); break; } break; case SDL_MOUSEMOTION: { int x = 0; int y = 0; if (realignGuest || state.windowChanged) { x = event.motion.x - state.shm->mouseX; y = event.motion.y - state.shm->mouseY; realignGuest = false; state.windowChanged = false; } else { x = event.motion.xrel; y = event.motion.yrel; } if (x != 0 || y != 0) if (!spice_mouse_motion(x, y)) { DEBUG_ERROR("SDL_MOUSEMOTION: failed to send message"); break; } break; } case SDL_MOUSEBUTTONDOWN: if ( !spice_mouse_position(event.button.x, event.button.y) || !spice_mouse_press(event.button.button) ) { DEBUG_ERROR("SDL_MOUSEBUTTONDOWN: failed to send message"); break; } break; case SDL_MOUSEBUTTONUP: if ( !spice_mouse_position(event.button.x, event.button.y) || !spice_mouse_release(event.button.button) ) { DEBUG_ERROR("SDL_MOUSEBUTTONUP: failed to send message"); break; } break; case SDL_WINDOWEVENT: { switch(event.window.event) { case SDL_WINDOWEVENT_ENTER: realignGuest = true; break; } break; } default: break; } } usleep(1000); } return 0; } int main(int argc, char * argv[]) { memset(&state, 0, sizeof(state)); state.running = true; if (SDL_Init(SDL_INIT_VIDEO) < 0) { DEBUG_ERROR("SDL_Init Failed"); return -1; } state.window = SDL_CreateWindow("KVM-GFX Test", SDL_WINDOWPOS_CENTERED, SDL_WINDOWPOS_CENTERED, 100, 100, SDL_WINDOW_BORDERLESS); if (!state.window) { DEBUG_ERROR("failed to create window"); return -1; } // work around SDL_ShowCursor being non functional SDL_Cursor *cursor = NULL; int32_t cursorData[2] = {0, 0}; cursor = SDL_CreateCursor((uint8_t*)cursorData, (uint8_t*)cursorData, 8, 8, 4, 4); SDL_SetCursor(cursor); SDL_ShowCursor(SDL_DISABLE); state.renderer = SDL_CreateRenderer(state.window, -1, SDL_RENDERER_ACCELERATED | SDL_RENDERER_PRESENTVSYNC); const GLubyte * extensions = glGetString(GL_EXTENSIONS); if (gluCheckExtension((const GLubyte *)"GL_ARB_buffer_storage", extensions)) { DEBUG_INFO("Using GL_ARB_buffer_storage"); state.hasBufferStorage = true; } if (!state.renderer) { DEBUG_ERROR("failed to create window"); return -1; } int shm_fd = 0; SDL_Thread *t_ivshmem = NULL; SDL_Thread *t_spice = NULL; SDL_Thread *t_event = NULL; while(1) { if (!ivshmem_connect("/tmp/ivshmem_socket")) { DEBUG_ERROR("failed to connect to the ivshmem server"); break; } if (!(t_ivshmem = SDL_CreateThread(ivshmemThread, "ivshmemThread", NULL))) { DEBUG_ERROR("ivshmem create thread failed"); break; } state.shm = (struct KVMGFXHeader *)ivshmem_get_map(); if (!state.shm) { DEBUG_ERROR("Failed to map memory"); break; } state.shm->hostID = ivshmem_get_id(); if (!spice_connect("127.0.0.1", 5900, "")) { DEBUG_ERROR("Failed to connect to spice server"); return 0; } while(state.running && !spice_ready()) if (!spice_process()) { state.running = false; DEBUG_ERROR("Failed to process spice messages"); break; } if (!(t_spice = SDL_CreateThread(spiceThread, "spiceThread", NULL))) { DEBUG_ERROR("spice create thread failed"); break; } if (!(t_event = SDL_CreateThread(eventThread, "eventThread", NULL))) { DEBUG_ERROR("gpu create thread failed"); break; } while(state.running) renderThread(NULL); break; } state.running = false; if (t_event) SDL_WaitThread(t_event, NULL); // this needs to happen here to abort any waiting reads // as ivshmem uses recvmsg which has no timeout ivshmem_disconnect(); if (t_ivshmem) SDL_WaitThread(t_ivshmem, NULL); if (t_spice) SDL_WaitThread(t_spice, NULL); if (state.renderer) SDL_DestroyRenderer(state.renderer); if (state.window) SDL_DestroyWindow(state.window); if (cursor) SDL_FreeCursor(cursor); if (shm_fd) close(shm_fd); SDL_Quit(); return 0; }