/** * Looking Glass * Copyright © 2017-2026 The Looking Glass Authors * https://looking-glass.io * * This program is free software; you can redistribute it and/or modify it * under the terms of the GNU General Public License as published by the Free * Software Foundation; either version 2 of the License, or (at your option) * any later version. * * This program is distributed in the hope that it will be useful, but WITHOUT * ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or * FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for * more details. * * You should have received a copy of the GNU General Public License along * with this program; if not, write to the Free Software Foundation, Inc., 59 * Temple Place, Suite 330, Boston, MA 02111-1307 USA */ #ifndef _H_LG_WASAPI_FORMAT_ #define _H_LG_WASAPI_FORMAT_ #include "interface/audio.h" #include typedef enum WasapiSampleType { WASAPI_SAMPLE_TYPE_PCM, WASAPI_SAMPLE_TYPE_FLOAT } WasapiSampleType; typedef struct WasapiFormatInfo { uint16_t blockAlign; uint32_t bytesPerSecond; uint16_t bitsPerSample; uint32_t channelMask; WasapiSampleType sampleType; } WasapiFormatInfo; typedef struct WasapiControlPending { bool volume; bool mute; } WasapiControlPending; void wasapi_controlPendingReset (WasapiControlPending * state); WasapiControlPending wasapi_controlPendingTake (WasapiControlPending * state); int wasapi_sampleSize (LG_AudioSampleFormat format); uint32_t wasapi_channelMask (const LG_AudioFormat * format); bool wasapi_formatInfo (const LG_AudioFormat * format, WasapiFormatInfo * info); uint64_t wasapi_framesToDuration (uint32_t frames, uint32_t sampleRate); uint32_t wasapi_availableFrames (uint32_t bufferFrames, uint32_t paddingFrames); uint8_t wasapi_silenceByte (LG_AudioSampleFormat format); #endif