/** * Looking Glass * Copyright © 2017-2026 The Looking Glass Authors * https://looking-glass.io * * This program is free software; you can redistribute it and/or modify it * under the terms of the GNU General Public License as published by the Free * Software Foundation; either version 2 of the License, or (at your option) * any later version. * * This program is distributed in the hope that it will be useful, but WITHOUT * ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or * FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for * more details. * * You should have received a copy of the GNU General Public License along * with this program; if not, write to the Free Software Foundation, Inc., 59 * Temple Place, Suite 330, Boston, MA 02111-1307 USA */ #pragma once #include "capture/CFrameProcessor.h" class CSoftwareFrameProcessor final : public CFrameProcessor { private: bool m_directTexture; static void CompletionFunction( CD3D12CommandSlot * slot, bool result, void * param1, void * param2); public: CSoftwareFrameProcessor(IFrameTransport * transport, std::shared_ptr dx12, CPostProcessor postProcessors[CAPTURE_PIPELINE_SLOTS], SRWLOCK * pipelineLock, HANDLE terminateEvent); bool Submit(const FrameSubmission& submission) override; bool HasReadyFrame() const override { return false; } bool Publish(const CFrameScheduler::Schedule&, bool, uint64_t) override { return false; } bool UsesCadence() const override { return false; } };