/** * Looking Glass * Copyright © 2017-2022 The Looking Glass Authors * https://looking-glass.io * * This program is free software; you can redistribute it and/or modify it * under the terms of the GNU General Public License as published by the Free * Software Foundation; either version 2 of the License, or (at your option) * any later version. * * This program is distributed in the hope that it will be useful, but WITHOUT * ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or * FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for * more details. * * You should have received a copy of the GNU General Public License along * with this program; if not, write to the Free Software Foundation, Inc., 59 * Temple Place, Suite 330, Boston, MA 02111-1307 USA */ #include "overlay_utils.h" #include #include "common/open.h" #include "cimgui.h" #include "main.h" #define NANOSVG_IMPLEMENTATION #define NANOSVG_ALL_COLOR_KEYWORDS #define NANOSVGRAST_IMPLEMENTATION #include "nanosvgrast.h" void overlayGetImGuiRect(struct Rect * rect) { ImVec2 size; ImVec2 pos; igGetWindowPos(&pos); igGetWindowSize(&size); rect->x = pos.x; rect->y = pos.y; rect->w = size.x; rect->h = size.y; } ImVec2 * overlayGetScreenSize(void) { return &g_state.io->DisplaySize; } static void overlayAddUnderline(ImU32 color) { ImVec2 min, max; igGetItemRectMin(&min); igGetItemRectMax(&max); min.y = max.y; ImDrawList_AddLine(igGetWindowDrawList(), min, max, color, 1.0f); } void overlayTextURL(const char * url, const char * text) { igText(text ? text : url); if (igIsItemHovered(ImGuiHoveredFlags_None)) { if (igIsItemClicked(ImGuiMouseButton_Left)) lgOpenURL(url); overlayAddUnderline(igGetColorU32_Vec4( *igGetStyleColorVec4(ImGuiCol_ButtonHovered))); igSetMouseCursor(ImGuiMouseCursor_Hand); igSetTooltip("Open in browser: %s", url); } } void overlayTextMaybeURL(const char * text, bool wrapped) { if (strncmp(text, "https://", 8) == 0) overlayTextURL(text, NULL); else if (wrapped) igTextWrapped(text); else igText(text); } bool overlayLoadSVG(const char * data, unsigned int size, OverlayImage * image, int width, int height) { image->tex = NULL; //nsvgParse alters the data, we need to make a copy and null terminate it char * svg = malloc(size + 1); if (!svg) { DEBUG_ERROR("out of ram"); goto err; } memcpy(svg, data, size); svg[size] = 0; NSVGimage * nvi = nsvgParse(svg, "px", 96.0); if (!nvi) { free(svg); DEBUG_ERROR("nvsgParseFromData failed"); goto err; } free(svg); NSVGrasterizer * rast = nsvgCreateRasterizer(); if (!rast) { DEBUG_ERROR("nsvgCreateRasterizer failed"); goto err_image; } double srcAspect = nvi->width / nvi->height; double dstAspect = (double)width / (double)height; float scale; if (dstAspect > srcAspect) { image->width = (double)height * srcAspect; image->height = height; scale = (float)image->width / nvi->width; } else { image->width = width; image->height = (double)width / srcAspect; scale = (float)image->height / nvi->height; } uint8_t * img = malloc(image->width * image->height * 4); if (!img) { DEBUG_ERROR("out of ram"); goto err_rast; } nsvgRasterize(rast, nvi, 0.0f, 0.0f, scale, img, image->width, image->height, image->width * 4); image->tex = RENDERER(createTexture, image->width, image->height, img); free(img); if (!image->tex) { DEBUG_ERROR("renderer failed to create the texture"); goto err_rast; } err_rast: nsvgDeleteRasterizer(rast); err_image: nsvgDelete(nvi); err: return image->tex != NULL; } void overlayFreeImage(OverlayImage * image) { if (!image->tex) return; RENDERER(freeTexture, image->tex); }