/** * Looking Glass * Copyright © 2017-2023 The Looking Glass Authors * https://looking-glass.io * * This program is free software; you can redistribute it and/or modify it * under the terms of the GNU General Public License as published by the Free * Software Foundation; either version 2 of the License, or (at your option) * any later version. * * This program is distributed in the hope that it will be useful, but WITHOUT * ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or * FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for * more details. * * You should have received a copy of the GNU General Public License along * with this program; if not, write to the Free Software Foundation, Inc., 59 * Temple Place, Suite 330, Boston, MA 02111-1307 USA */ #include "CSwapChainProcessor.h" #include #include "Debug.h" #define LOCK(lock) \ while (InterlockedCompareExchange((volatile LONG*)&(lock), 1, 0) != 0) {}; #define UNLOCK(lock) \ InterlockedExchange((volatile LONG*)&(lock), 0); #define LOCK_CONTEXT() LOCK(m_contextLock); #define UNLOCK_CONTEXT() UNLOCK(m_contextLock); #define LOCK_ST(st) LOCK((st).lock); #define UNLOCK_ST(st) UNLOCK((st).lock); CSwapChainProcessor::CSwapChainProcessor(CIndirectDeviceContext* devContext, IDDCX_SWAPCHAIN hSwapChain, std::shared_ptr device, HANDLE newFrameEvent) : m_devContext(devContext), m_hSwapChain(hSwapChain), m_device(device), m_newFrameEvent(newFrameEvent) { m_terminateEvent.Attach(CreateEvent(nullptr, FALSE, FALSE, nullptr)); m_thread[0].Attach(CreateThread(nullptr, 0, _SwapChainThread, this, 0, nullptr)); m_thread[1].Attach(CreateThread(nullptr, 0, _FrameThread , this, 0, nullptr)); } CSwapChainProcessor::~CSwapChainProcessor() { SetEvent(m_terminateEvent.Get()); if (m_thread[0].Get()) WaitForSingleObject(m_thread[0].Get(), INFINITE); if (m_thread[1].Get()) WaitForSingleObject(m_thread[1].Get(), INFINITE); for(int i = 0; i < STAGING_TEXTURES; ++i) if (m_cpuTex[i].map.pData) { m_device->m_context->Unmap(m_cpuTex[i].tex.Get(), 0); m_cpuTex[i].map.pData = nullptr; } } DWORD CALLBACK CSwapChainProcessor::_SwapChainThread(LPVOID arg) { reinterpret_cast(arg)->SwapChainThread(); return 0; } void CSwapChainProcessor::SwapChainThread() { DWORD avTask = 0; HANDLE avTaskHandle = AvSetMmThreadCharacteristicsW(L"Distribution", &avTask); DBGPRINT("Start"); SwapChainThreadCore(); WdfObjectDelete((WDFOBJECT)m_hSwapChain); m_hSwapChain = nullptr; AvRevertMmThreadCharacteristics(avTaskHandle); } void CSwapChainProcessor::SwapChainThreadCore() { Microsoft::WRL::ComPtr dxgiDevice; HRESULT hr = m_device->m_device.As(&dxgiDevice); if (FAILED(hr)) { DBGPRINT("Failed to get the dxgiDevice"); return; } if (IDD_IS_FUNCTION_AVAILABLE(IddCxSetRealtimeGPUPriority)) { DBGPRINT("Using IddCxSetRealtimeGPUPriority"); IDARG_IN_SETREALTIMEGPUPRIORITY arg; arg.pDevice = dxgiDevice.Get(); if (FAILED(IddCxSetRealtimeGPUPriority(m_hSwapChain, &arg))) DBGPRINT("Failed to set realtime GPU thread priority"); } else { DBGPRINT("Using SetGPUThreadPriority"); dxgiDevice->SetGPUThreadPriority(7); } IDARG_IN_SWAPCHAINSETDEVICE setDevice = {}; setDevice.pDevice = dxgiDevice.Get(); LOCK_CONTEXT(); hr = IddCxSwapChainSetDevice(m_hSwapChain, &setDevice); UNLOCK_CONTEXT(); if (FAILED(hr)) { DBGPRINT("IddCxSwapChainSetDevice Failed (%08x)", hr); return; } UINT lastFrameNumber = 0; for (;;) { ComPtr acquiredBuffer; IDARG_OUT_RELEASEANDACQUIREBUFFER buffer = {}; LOCK_CONTEXT(); hr = IddCxSwapChainReleaseAndAcquireBuffer(m_hSwapChain, &buffer); if (hr == E_PENDING) { UNLOCK_CONTEXT(); HANDLE waitHandles[] = { m_newFrameEvent, m_terminateEvent.Get() }; DWORD waitResult = WaitForMultipleObjects(ARRAYSIZE(waitHandles), waitHandles, FALSE, 17); if (waitResult == WAIT_OBJECT_0 || waitResult == WAIT_TIMEOUT) continue; else if (waitResult == WAIT_OBJECT_0 + 1) break; else { hr = HRESULT_FROM_WIN32(waitResult); break; } } else if (SUCCEEDED(hr)) { if (buffer.MetaData.PresentationFrameNumber != lastFrameNumber) { lastFrameNumber = buffer.MetaData.PresentationFrameNumber; if (m_copyCount < STAGING_TEXTURES) { acquiredBuffer.Attach(buffer.MetaData.pSurface); SwapChainNewFrame(acquiredBuffer); acquiredBuffer.Reset(); } } hr = IddCxSwapChainFinishedProcessingFrame(m_hSwapChain); UNLOCK_CONTEXT(); if (FAILED(hr)) break; } else { UNLOCK_CONTEXT(); break; } } } void CSwapChainProcessor::SwapChainNewFrame(ComPtr acquiredBuffer) { Microsoft::WRL::ComPtr texture; if (FAILED(acquiredBuffer->QueryInterface(__uuidof(ID3D11Texture2D), (void**)&texture))) { DBGPRINT("Failed to obtain the ID3D11Texture2D from the acquiredBuffer"); return; } D3D11_TEXTURE2D_DESC desc; texture->GetDesc(&desc); StagingTexture &st = m_cpuTex[m_texWIndex]; if (st.map.pData) { m_device->m_context->Unmap(st.tex.Get(), 0); st.map.pData = nullptr; } if (!SetupStagingTexture(st, desc.Width, desc.Height, desc.Format)) return; m_device->m_context->CopyResource(st.tex.Get(), texture.Get()); InterlockedAdd(&m_copyCount, 1); if (++m_texWIndex == STAGING_TEXTURES) m_texWIndex = 0; } DWORD CALLBACK CSwapChainProcessor::_FrameThread(LPVOID arg) { reinterpret_cast(arg)->FrameThread(); return 0; } void CSwapChainProcessor::FrameThread() { for(;;) { if (WaitForSingleObject(m_terminateEvent.Get(), 0) == WAIT_OBJECT_0) break; if (!m_copyCount) { Sleep(0); continue; } StagingTexture & st = m_cpuTex[m_texRIndex]; LOCK(st); LOCK_CONTEXT(); HRESULT status = m_device->m_context->Map(st.tex.Get(), 0, D3D11_MAP_READ, D3D11_MAP_FLAG_DO_NOT_WAIT, &st.map); UNLOCK_CONTEXT(); if (FAILED(status)) { UNLOCK(st); if (status == DXGI_ERROR_WAS_STILL_DRAWING) continue; DBGPRINT("Failed to map staging texture"); InterlockedAdd(&m_copyCount, -1); if (++m_texRIndex == STAGING_TEXTURES) m_texRIndex = 0; continue; } m_devContext->SendFrame(st.width, st.height, st.map.RowPitch, st.format, st.map.pData); InterlockedAdd(&m_copyCount, -1); m_lastIndex = m_texRIndex; if (++m_texRIndex == STAGING_TEXTURES) m_texRIndex = 0; UNLOCK(st); } } bool CSwapChainProcessor::SetupStagingTexture(StagingTexture & st, int width, int height, DXGI_FORMAT format) { if (st.width == width && st.height == height && st.format == format) return true; st.tex.Reset(); st.width = width; st.height = height; st.format = format; D3D11_TEXTURE2D_DESC desc = {}; desc.Width = width; desc.Height = height; desc.MipLevels = 1; desc.ArraySize = 1; desc.SampleDesc.Count = 1; desc.SampleDesc.Quality = 0; desc.Usage = D3D11_USAGE_STAGING; desc.Format = format; desc.BindFlags = 0; desc.CPUAccessFlags = D3D11_CPU_ACCESS_READ; desc.MiscFlags = 0; if (FAILED(m_device->m_device->CreateTexture2D(&desc, nullptr, &st.tex))) { DBGPRINT("Failed to create staging texture"); return false; } return true; } void CSwapChainProcessor::ResendLastFrame() { LOCK_CONTEXT() StagingTexture & st = m_cpuTex[m_lastIndex]; LOCK_ST(st); UNLOCK_CONTEXT(); if (!st.map.pData) { UNLOCK_ST(st); return; } m_devContext->SendFrame(st.width, st.height, st.map.RowPitch, st.format, st.map.pData); UNLOCK_ST(st); }