/** * Looking Glass * Copyright © 2017-2021 The Looking Glass Authors * https://looking-glass.io * * This program is free software; you can redistribute it and/or modify it * under the terms of the GNU General Public License as published by the Free * Software Foundation; either version 2 of the License, or (at your option) * any later version. * * This program is distributed in the hope that it will be useful, but WITHOUT * ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or * FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for * more details. * * You should have received a copy of the GNU General Public License along * with this program; if not, write to the Free Software Foundation, Inc., 59 * Temple Place, Suite 330, Boston, MA 02111-1307 USA */ #pragma once #include #include #include "app.h" #include "common/KVMFR.h" #include "common/framebuffer.h" #define IS_LG_RENDERER_VALID(x) \ ((x)->get_name && \ (x)->create && \ (x)->initialize && \ (x)->deinitialize && \ (x)->on_restart && \ (x)->on_resize && \ (x)->on_mouse_shape && \ (x)->on_mouse_event && \ (x)->render_startup && \ (x)->needs_render && \ (x)->render) typedef struct LG_RendererParams { bool quickSplash; } LG_RendererParams; typedef enum LG_RendererSupport { LG_SUPPORTS_DMABUF } LG_RendererSupport; typedef enum LG_RendererRotate { LG_ROTATE_0, LG_ROTATE_90, LG_ROTATE_180, LG_ROTATE_270 } LG_RendererRotate; // kept out of the enum so gcc doesn't warn when it's missing from a switch // statement. #define LG_ROTATE_MAX (LG_ROTATE_270+1) typedef struct LG_RendererFormat { FrameType type; // frame type unsigned int width; // image width unsigned int height; // image height unsigned int stride; // scanline width (zero if compresed) unsigned int pitch; // scanline bytes (or compressed size) unsigned int bpp; // bits per pixel (zero if compressed) LG_RendererRotate rotate; // guest rotation } LG_RendererFormat; typedef struct LG_RendererRect { bool valid; int x; int y; int w; int h; } LG_RendererRect; typedef enum LG_RendererCursor { LG_CURSOR_COLOR , LG_CURSOR_MONOCHROME , LG_CURSOR_MASKED_COLOR } LG_RendererCursor; typedef struct LG_Renderer { /* returns the friendly name of the renderer */ const char * (*get_name)(void); /* called pre-creation to allow the renderer to register any options it may * have */ void (*setup)(void); /* creates an instance of the renderer * Context: lg_run */ bool (*create)(void ** opaque, const LG_RendererParams params, bool * needsOpenGL); /* initializes the renderer for use * Context: lg_run */ bool (*initialize)(void * opaque); /* deinitializes & frees the renderer * Context: lg_run & renderThread */ void (*deinitialize)(void * opaque); /* returns true if the specified feature is supported * Context: renderThread */ bool (*supports)(void * opaque, LG_RendererSupport support); /* called when the renderer is to reset it's state * Context: lg_run & frameThread */ void (*on_restart)(void * opaque); /* called when the viewport has been resized * Context: renderThrtead */ void (*on_resize)(void * opaque, const int width, const int height, const double scale, const LG_RendererRect destRect, LG_RendererRotate rotate); /* called when the mouse shape has changed * Context: cursorThread */ bool (*on_mouse_shape)(void * opaque, const LG_RendererCursor cursor, const int width, const int height, const int pitch, const uint8_t * data); /* called when the mouse has moved or changed visibillity * Context: cursorThread */ bool (*on_mouse_event)(void * opaque, const bool visible, const int x, const int y); /* called when the frame format has changed * Context: frameThread */ bool (*on_frame_format)(void * opaque, const LG_RendererFormat format); /* called when there is a new frame * Context: frameThread */ bool (*on_frame)(void * opaque, const FrameBuffer * frame, int dmaFD, const FrameDamageRect * damage, int damageCount); /* called when the rederer is to startup * Context: renderThread */ bool (*render_startup)(void * opaque, bool useDMA); /* returns if the render method must be called even if nothing has changed. * Context: renderThread */ bool (*needs_render)(void * opaque); /* called to render the scene * Context: renderThread */ bool (*render)(void * opaque, LG_RendererRotate rotate, const bool newFrame, const bool invalidateWindow, void (*preSwap)(void * udata), void * udata); } LG_Renderer;