/** * Looking Glass * Copyright (C) 2017-2021 The Looking Glass Authors * https://looking-glass.io * * This program is free software; you can redistribute it and/or modify it * under the terms of the GNU General Public License as published by the Free * Software Foundation; either version 2 of the License, or (at your option) * any later version. * * This program is distributed in the hope that it will be useful, but WITHOUT * ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or * FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for * more details. * * You should have received a copy of the GNU General Public License along * with this program; if not, write to the Free Software Foundation, Inc., 59 * Temple Place, Suite 330, Boston, MA 02111-1307 USA */ #include "texture.h" typedef struct TexDMABUF { EGL_Texture base; } TexDMABUF; EGL_TextureOps EGL_TextureDMABUF; static bool eglTexDMABUF_init(EGL_Texture ** texture_, EGLDisplay * display) { TexDMABUF * texture = (TexDMABUF *)calloc(sizeof(*texture), 1); *texture_ = &texture->base; return true; } static void eglTexDMABUF_free(EGL_Texture * texture_) { TexDMABUF * texture = UPCAST(TexDMABUF, texture_); free(texture); } static bool eglTexDMABUF_setup(EGL_Texture * texture_, const EGL_TexSetup * setup) { TexDMABUF * texture = UPCAST(TexDMABUF, texture_); (void)texture; return false; } static bool eglTexDMABUF_update(EGL_Texture * texture_, const EGL_TexUpdate * update) { TexDMABUF * texture = UPCAST(TexDMABUF, texture_); (void)texture; return false; } static EGL_TexStatus eglTexDMABUF_process(EGL_Texture * texture_) { TexDMABUF * texture = UPCAST(TexDMABUF, texture_); (void)texture; return EGL_TEX_STATUS_ERROR; } static EGL_TexStatus eglTexDMABUF_bind(EGL_Texture * texture_) { TexDMABUF * texture = UPCAST(TexDMABUF, texture_); (void)texture; return EGL_TEX_STATUS_ERROR; } EGL_TextureOps EGL_TextureDMABUF = { .init = eglTexDMABUF_init, .free = eglTexDMABUF_free, .setup = eglTexDMABUF_setup, .update = eglTexDMABUF_update, .process = eglTexDMABUF_process, .bind = eglTexDMABUF_bind };