/** * Looking Glass * Copyright © 2017-2026 The Looking Glass Authors * https://looking-glass.io * * This program is free software; you can redistribute it and/or modify it * under the terms of the GNU General Public License as published by the Free * Software Foundation; either version 2 of the License, or (at your option) * any later version. * * This program is distributed in the hope that it will be useful, but WITHOUT * ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or * FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for * more details. * * You should have received a copy of the GNU General Public License along * with this program; if not, write to the Free Software Foundation, Inc., 59 * Temple Place, Suite 330, Boston, MA 02111-1307 USA */ #ifndef _H_OVERLAYS_H #define _H_OVERLAYS_H #include "interface/overlay.h" #include "overlay/msg.h" struct Overlay { const struct LG_OverlayOps * ops; const void * params; void * udata; int lastRectCount; struct Rect lastRects[MAX_OVERLAY_RECTS]; }; extern struct LG_OverlayOps LGOverlaySplash; extern struct LG_OverlayOps LGOverlayAlert; extern struct LG_OverlayOps LGOverlayFPS; extern struct LG_OverlayOps LGOverlayGraphs; extern struct LG_OverlayOps LGOverlayHelp; extern struct LG_OverlayOps LGOverlayConfig; extern struct LG_OverlayOps LGOverlayMsg; extern struct LG_OverlayOps LGOverlayStatus; void overlayAlert_show(LG_MsgAlert type, const char * fmt, va_list args); typedef struct OverlayFrameTiming { uint64_t timestamp; uint32_t validMask; float capture; float postProcess; float copy; float ready; float import; float dispatch; float queue; float prepare; float setup; float effects; float desktop; float compose; float swap; } OverlayFrameTiming; enum OverlayFrameTimingStage { OVERLAY_FRAME_TIMING_CAPTURE, OVERLAY_FRAME_TIMING_POST_PROCESS, OVERLAY_FRAME_TIMING_COPY, OVERLAY_FRAME_TIMING_READY, OVERLAY_FRAME_TIMING_IMPORT, OVERLAY_FRAME_TIMING_DISPATCH, OVERLAY_FRAME_TIMING_QUEUE, OVERLAY_FRAME_TIMING_PREPARE, OVERLAY_FRAME_TIMING_SETUP, OVERLAY_FRAME_TIMING_EFFECTS, OVERLAY_FRAME_TIMING_DESKTOP, OVERLAY_FRAME_TIMING_COMPOSE, OVERLAY_FRAME_TIMING_SWAP, OVERLAY_FRAME_TIMING_COUNT, }; #define OVERLAY_FRAME_TIMING_VALID_ALL \ ((1U << OVERLAY_FRAME_TIMING_COUNT) - 1U) #define OVERLAY_FRAME_TIMING_VALID_PRODUCER \ ((1U << OVERLAY_FRAME_TIMING_IMPORT) - 1U) GraphHandle overlayGraph_register(const char * name, RingBuffer buffer, float min, float max, GraphFormatFn formatFn); GraphHandle overlayGraph_registerFrameTiming(const char * name, RingBuffer buffer); void overlayGraph_unregister(GraphHandle handle); void overlayGraph_setCompact(GraphHandle handle, bool compact); void overlayGraph_iterate(void (*callback)(GraphHandle handle, const char * name, bool * enabled, void * udata), void * udata); void overlayGraph_invalidate(GraphHandle handle); void overlayConfig_register(const char * title, void (*callback)(void * udata, int * id), void * udata); void overlayConfig_registerTab(const char * title, void (*callback)(void * udata, int * id), void * udata); typedef enum LG_UserStatus { LG_USER_STATUS_SPICE, LG_USER_STATUS_RECORDING, LG_USER_STATUS_MAX } LGUserStatus; void overlaySplash_show(bool show); void overlayStatus_set(LGUserStatus, bool value); #endif