/** * Looking Glass * Copyright © 2017-2024 The Looking Glass Authors * https://looking-glass.io * * This program is free software; you can redistribute it and/or modify it * under the terms of the GNU General Public License as published by the Free * Software Foundation; either version 2 of the License, or (at your option) * any later version. * * This program is distributed in the hope that it will be useful, but WITHOUT * ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or * FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for * more details. * * You should have received a copy of the GNU General Public License along * with this program; if not, write to the Free Software Foundation, Inc., 59 * Temple Place, Suite 330, Boston, MA 02111-1307 USA */ #ifndef _H_D12_BACKEND_ #define _H_D12_BACKEND_ #include #include #include "interface/capture.h" typedef struct D12Backend D12Backend; struct D12Backend { // friendly name const char * name; // internal name const char * codeName; // creation/init/free bool (*create)(D12Backend ** instance, unsigned frameBuffers); bool (*init)( D12Backend * instance, bool debug, ID3D12Device3 * device, IDXGIAdapter1 * adapter, IDXGIOutput * output); bool (*deinit)(D12Backend * instance); void (*free)(D12Backend ** instance); // capture callbacks CaptureResult (*capture)(D12Backend * instance, unsigned frameBufferIndex); CaptureResult (*sync)(D12Backend * instance, ID3D12CommandQueue * commandQueue); ID3D12Resource * (*fetch)(D12Backend * instance, unsigned frameBufferIndex); }; static inline bool d12_backendCreate(const D12Backend * backend, D12Backend ** instance, unsigned frameBuffers) { if (!backend->create(instance, frameBuffers)) return false; memcpy(*instance, backend, sizeof(*backend)); return true; } static inline bool d12_backendInit(D12Backend * instance, bool debug, ID3D12Device3 * device, IDXGIAdapter1 * adapter, IDXGIOutput * output) { return instance->init(instance, debug, device, adapter, output); } static inline bool d12_backendDeinit(D12Backend * instance) { return instance->deinit(instance); } static inline void d12_backendFree(D12Backend ** instance) { (*instance)->free(instance); } static inline CaptureResult d12_backendCapture(D12Backend * instance, unsigned frameBufferIndex) { return instance->capture(instance, frameBufferIndex); } static inline CaptureResult d12_backendSync(D12Backend * instance, ID3D12CommandQueue * commandQueue) { return instance->sync(instance, commandQueue); } static inline ID3D12Resource * d12_backendFetch(D12Backend * instance, unsigned frameBufferIndex) { return instance->fetch(instance, frameBufferIndex); } // Backend defines extern const D12Backend D12Backend_DD; #endif