/** * Looking Glass * Copyright © 2017-2021 The Looking Glass Authors * https://looking-glass.io * * This program is free software; you can redistribute it and/or modify it * under the terms of the GNU General Public License as published by the Free * Software Foundation; either version 2 of the License, or (at your option) * any later version. * * This program is distributed in the hope that it will be useful, but WITHOUT * ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or * FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for * more details. * * You should have received a copy of the GNU General Public License along * with this program; if not, write to the Free Software Foundation, Inc., 59 * Temple Place, Suite 330, Boston, MA 02111-1307 USA */ #ifndef _H_I_AUDIODEV_ #define _H_I_AUDIODEV_ #include #include struct LG_AudioDevOps { /* internal name of the audio for debugging */ const char * name; /* called very early to allow for option registration, optional */ void (*earlyInit)(void); /* called to initialize the audio backend */ bool (*init)(void); /* final free */ void (*free)(void); /* setup the playback audio stream * Note: currently SPICE only supports S16 samples so always assume so */ void (*start)(int channels, int sampleRate); /* called for each packet of output audio to play * Note: size is the size of data in bytes, not frames/samples */ void (*play)(uint8_t * data, int size); /* called when SPICE reports the audio stream has stopped */ void (*stop)(void); /* [optional] called to set the volume of the channels */ void (*volume)(int channels, const uint16_t volume[]); /* [optional] called to set muting of the output */ void (*mute)(bool mute); }; #define ASSERT_LG_AUDIODEV_VALID(x) \ DEBUG_ASSERT((x)->name ); \ DEBUG_ASSERT((x)->init ); \ DEBUG_ASSERT((x)->free ); \ DEBUG_ASSERT((x)->start ); \ DEBUG_ASSERT((x)->play ); \ DEBUG_ASSERT((x)->stop ); #endif