/** * Looking Glass * Copyright © 2017-2024 The Looking Glass Authors * https://looking-glass.io * * This program is free software; you can redistribute it and/or modify it * under the terms of the GNU General Public License as published by the Free * Software Foundation; either version 2 of the License, or (at your option) * any later version. * * This program is distributed in the hope that it will be useful, but WITHOUT * ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or * FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for * more details. * * You should have received a copy of the GNU General Public License along * with this program; if not, write to the Free Software Foundation, Inc., 59 * Temple Place, Suite 330, Boston, MA 02111-1307 USA */ #pragma once #include #include "common/types.h" #include "interface/renderer.h" struct DamageRects { int count; FrameDamageRect rects[]; }; typedef struct EGL_DesktopRects EGL_DesktopRects; bool egl_desktopRectsInit(EGL_DesktopRects ** rects, int maxCount); void egl_desktopRectsFree(EGL_DesktopRects ** rects); void egl_desktopRectsMatrix(float matrix[6], int width, int height, float translateX, float translateY, float scaleX, float scaleY, LG_RendererRotate rotate); void egl_desktopToScreenMatrix(double matrix[6], int frameWidth, int frameHeight, double translateX, double translateY, double scaleX, double scaleY, LG_RendererRotate rotate, double windowWidth, double windowHeight); struct Rect egl_desktopToScreen(const double matrix[6], const struct FrameDamageRect * rect); void egl_screenToDesktopMatrix(double matrix[6], int frameWidth, int frameHeight, double translateX, double translateY, double scaleX, double scaleY, LG_RendererRotate rotate, double windowWidth, double windowHeight); bool egl_screenToDesktop(struct FrameDamageRect * output, const double matrix[6], const struct Rect * rect, int width, int height); void egl_desktopRectsUpdate(EGL_DesktopRects * rects, const struct DamageRects * data, int width, int height); void egl_desktopRectsRender(EGL_DesktopRects * rects);