#version 300 es in highp vec3 pos; out highp vec4 color; uniform sampler2D sampler1; void main() { highp float d = 1.0 - sqrt(pos.x * pos.x + pos.y * pos.y) / 2.0; color = vec4(0.234375 * d, 0.015625f * d, 0.425781f * d, 1); }