/** * Looking Glass * Copyright © 2017-2024 The Looking Glass Authors * https://looking-glass.io * * This program is free software; you can redistribute it and/or modify it * under the terms of the GNU General Public License as published by the Free * Software Foundation; either version 2 of the License, or (at your option) * any later version. * * This program is distributed in the hope that it will be useful, but WITHOUT * ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or * FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for * more details. * * You should have received a copy of the GNU General Public License along * with this program; if not, write to the Free Software Foundation, Inc., 59 * Temple Place, Suite 330, Boston, MA 02111-1307 USA */ #if ENABLE_AUDIO #include #include void audio_init(void); void audio_free(void); bool audio_supportsPlayback(void); void audio_playbackStart(int channels, int sampleRate, PSAudioFormat format, uint32_t time); void audio_playbackStop(void); void audio_playbackVolume(int channels, const uint16_t volume[]); void audio_playbackMute(bool mute); void audio_playbackData(uint8_t * data, size_t size); bool audio_supportsRecord(void); void audio_recordStart(int channels, int sampleRate, PSAudioFormat format); void audio_recordToggleKeybind(int sc, void * opaque); void audio_recordStop(void); void audio_recordVolume(int channels, const uint16_t volume[]); void audio_recordMute(bool mute); #else static inline void audio_init(void) {} static inline void audio_free(void) {} #endif