/** * Looking Glass * Copyright © 2017-2024 The Looking Glass Authors * https://looking-glass.io * * This program is free software; you can redistribute it and/or modify it * under the terms of the GNU General Public License as published by the Free * Software Foundation; either version 2 of the License, or (at your option) * any later version. * * This program is distributed in the hope that it will be useful, but WITHOUT * ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or * FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for * more details. * * You should have received a copy of the GNU General Public License along * with this program; if not, write to the Free Software Foundation, Inc., 59 * Temple Place, Suite 330, Boston, MA 02111-1307 USA */ #pragma once #include "texture.h" typedef struct EGL_Framebuffer EGL_Framebuffer; bool egl_framebufferInit(EGL_Framebuffer ** fb); void egl_framebufferFree(EGL_Framebuffer ** fb); bool egl_framebufferSetup(EGL_Framebuffer * this, enum EGL_PixelFormat pixFmt, unsigned int width, unsigned int height); void egl_framebufferBind(EGL_Framebuffer * this); EGL_Texture * egl_framebufferGetTexture(EGL_Framebuffer * this);