#pragma once #include #include #include #include #include #include "CIVSHMEM.h" #include "CD3D12CommandQueue.h" using namespace Microsoft::WRL; struct CD3D12Device { private: LUID m_adapterLuid; bool m_debug; // static as this needs to persist if set static bool m_indirectCopy; ComPtr m_dxDebug; ComPtr m_infoQueue; DWORD m_callbackCookie; ComPtr m_factory; ComPtr m_adapter; ComPtr m_device; ComPtr m_ivshmemHeap; CD3D12CommandQueue m_copyQueue[4]; unsigned m_copyQueueIndex = 0; CD3D12CommandQueue m_computeQueue; bool HeapTest(); public: CD3D12Device(LUID adapterLUID); ~CD3D12Device() { DeInit(); } enum InitResult { RETRY, FAILURE, SUCCESS }; InitResult Init(CIVSHMEM &ivshmem, UINT64 &alignSize); void DeInit(); ComPtr GetDevice() { return m_device; } ComPtr GetHeap() { return m_ivshmemHeap; } bool IsIndirectCopy() { return m_indirectCopy; } CD3D12CommandQueue * GetCopyQueue(); CD3D12CommandQueue & GetComputeQueue() { return m_computeQueue; } };