Replace the rotating D3D12 copy queues with two framebuffer-bound
recording slots on one physical COPY queue. Keep allocator, command
list, query range, callback state, and fence target independent per
slot.
Submit source waits, execution, and signaling on the shared timeline.
Track framebuffer ownership through completion and serialize LGMP
publication around the last successfully published frame.
Monitor-default HDR metadata describes the virtual display rather than
the captured content. Do not expose it through KVMFR or use it to select
downstream processing limits.
Only publish explicit NEW frame metadata and otherwise use the complete
PQ range internally.
Publish BT.2020 chromaticities in the virtual monitor EDID so
Windows receives a valid HDR colour volume.
Extend cursor messages with their IddCx SDR white level and an
explicit visibility-valid flag. Consumers can then calibrate cursors
without treating colour-transform-only messages as cursor hides.
Honor the IddCx 3x4 XYZ matrix and post-transfer LUT in the IDD
conversion pipeline. Carry transform changes to the client so EGL applies
the same calibration to hardware cursors, and invalidate the full frame
whenever calibration changes.
Handle DEFAULT, NEW, and UNCHANGED IDDCX HDR10 metadata states and
publish valid mastering metadata through KVMFR. Preserve the metadata
across post-processing without reallocating resources for
metadata-only changes.
Preserve the requested display mode across intermediate swap chains when
rapid resolution changes cause replugs to be coalesced. Apply and clear
the mode only once the final replacement swap chain is ready.
Keep the replug lifecycle gated until the old swap chain has drained and
released its pending frame, and the replacement swap chain is fully
initialized. Coalesce additional requests into a follow-up replug to
prevent overlapping topology changes and IddCx release-frame timeout
bugchecks.
Drop frames when the LGMP queue is full instead of blocking
while holding an IddCx surface. Always finish every
acquired frame, including duplicate frame numbers, so
replug teardown cannot trigger the release-frame watchdog.
Generate the EDID once during adapter initialization and update only the
live mode list when resolutions change.
Changing the EDID during a monitor replug causes Windows to identify it
as a different monitor, losing the existing display configuration.
Reusing the original EDID preserves the monitor identity while still
allowing dynamic modes to be advertised through IddCx.
Submit the D3D12 copy before exposing the frame through LGMP, preventing
clients from waiting on work that has not yet been queued. Track the
last published buffer separately for safe subscriber resends and handle
submission failures.
While it would make much more sense to use these then a full replug to
change modes, Microsoft have not properly implemented the API to clear
the cached monitor mode states internally, making these calls useless.
Revert to just replugging the device on mode change
Custom modes can now be configured via the registry under
HKEY_LOCAL_MACHINE\SOFTWARE\LookingGlass\IDD
Create the value "Modes" as a REG_MULTI_SZ with the value as
a list of modes, for example:
1024x768@60
1920x1080@60
1920x1080@120*
The '*' denotes the preferred mode to default to if one has not
been selected by the user.
As the IDD itself runs in a WUMDF sandbox, it doesn't have enough
access to perform interactive operations such as moving the cursor.
This helper service communicates with the IDD over a named pipe,
so that we can perform these things, as well as in the future provide
a configuration GUI.