Quantum
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061b9ba6c2
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[client] egl: use vertex array objects in model.c
This eliminates the need to bind the buffers and set up the vertices on
every frame.
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2021-07-18 11:58:47 +10:00 |
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Quantum
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d4f8426ae4
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[client] egl: correctly clean up vertex buffer objects
The code used to use hasBuffer, which was never set to true, so buffer
objects were always leaked instead.
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2021-07-18 11:58:47 +10:00 |
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Quantum
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24d0aa0c18
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[all] normalize copyright on all source files
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2021-06-06 11:53:05 +10:00 |
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Quantum
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39a09ca565
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[client] egl: remove dependency on SDL
After this PR, EGL functions are now accessed through <EGL/egl.h>
instead of through <SDL2/SDL_egl.h>, removing a pointless dependency
on SDL.
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2021-02-21 10:31:49 +11:00 |
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Geoffrey McRae
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bf583290a4
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[client/common] restructure project in prep for full SDL removal
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2021-02-21 10:31:46 +11:00 |
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Geoffrey McRae
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d8915dbfc9
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[build] make "common" a static library (part 2/2)
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2019-04-11 11:12:59 +10:00 |
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Geoffrey McRae
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3e021f3a6b
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[client] use cmake to generate renderers/fonts/clipboards headers/code
This is in preperation of cmake options to enable/disable various
functionallity.
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2019-03-28 19:56:14 +11:00 |
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