Commit Graph

16 Commits

Author SHA1 Message Date
Geoffrey McRae
e18925f436 [client] egl: correct CAS processing for HDR
Convert HDR scRGB input to normalized linear Rec.2020 before CAS, then
convert the filtered result back to scRGB. Use the content metadata to
select an appropriate normalization peak while leaving SDR unchanged.

This follows AMD's documented recommendation for applying CAS to HDR
content and prevents HDR highlights from being clamped and dimmed.
2026-07-19 20:13:42 +10:00
Geoffrey McRae
0333bf0261 [client] egl: restore effects for PQ frames
PQ sources excluded every external filter from the post-process chain.
Decode PQ/BT.2020 into FP16 linear scRGB before active effects and pass
the resulting transfer state to the desktop shader.

Keep the raw PQ path when no effect is active. This avoids adding a
conversion pass or per-frame latency to the common case.
2026-07-19 19:57:23 +10:00
Geoffrey McRae
70b795c5ba [client] egl: make native HDR encoding-safe
Request true floating-point EGL configs for scRGB and expose the native
encodings supported by the selected surface. Fall back to software HDR
mapping when the surface cannot represent the incoming wire format.

Resample PQ in linear light, keep SDR-only effects out of native PQ
chains, and consume the cursor-specific white level without changing
binary monochrome cursor mask operations.
2026-07-19 05:13:03 +10:00
Geoffrey McRae
6a9957650c [client] add a MPV glsl style effect loader
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2026-07-18 08:42:38 +10:00
Geoffrey McRae
c4285dcb6e [client] egl: cache post-process configuration
Build the active filter chain only when its configuration changes,
including filter settings or order, input format, dimensions, output
size, and DMA mode.

Unchanged frames now execute only the cached active filters, avoiding
repeated setup, preparation, and output-resolution queries.
Reconfiguration forces a full-frame pass to prevent stale intermediate
framebuffer contents.

Also refresh CAS and FSR uniforms when loading presets and move
downscale pass selection out of the per-frame path.
2026-07-17 23:01:54 +10:00
Geoffrey McRae
69f44a003d [all] refresh copyright
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2026-05-31 15:13:57 +10:00
Geoffrey McRae
e9b7bdfea1 Revert "[all] refresh copyright"
Corrupted IDD sources due to lack of UTF-8 with BOM support in the
script.
2026-05-31 15:10:44 +10:00
Geoffrey McRae
98602fb95e [all] refresh copyright 2026-05-31 15:03:37 +10:00
Geoffrey McRae
551298ed5b [doc] all: update copyright year 2025-03-05 12:24:38 +11:00
Geoffrey McRae
0b210a280d [all] update the copyright to 2024 2024-02-01 17:16:31 +11:00
Geoffrey McRae
2e515657dd [all] update/add license headers 2023-10-20 15:36:34 +11:00
Geoffrey McRae
b4b4a37b2b [client] egl: switch to using GL_TEXTURE_EXTERNAL_OES for DMABUF
According to Erik @ NVidia the open source NVidia driver will not
create a EGLImage from a DMABUF if the target is not
GL_TEXTURE_EXTERNAL_OES. This change set converts the dmabuf texture
from GL_TEXTURE_2D to GL_TEXTURE_EXTERNAL_OES and at runtime performs a
global search & replace on fragment shaders as needed to remain
compatible, replacing `sampler2D` with `samplerExternalOES`.

Ref: https://github.com/NVIDIA/open-gpu-kernel-modules/discussions/243#discussioncomment-3283415
2023-03-09 09:20:01 +11:00
Geoffrey McRae
952ebea2c5 [all] refresh copyright dates 2022-01-05 19:42:46 +11:00
Quantum
1b58f2592c [client] egl: make filters damage aware
This saves a lot of GPU power for partial updates. Running testufo with
lanczos downscaling and FSR upscaling consumed over 90 W, but with this
commit, consumed only 75 W.
2021-09-04 13:30:24 +10:00
Geoffrey McRae
6387bf2d2e [client] rework the configuration overlay to allow for tabs 2021-08-12 09:04:45 +10:00
Geoffrey McRae
f0ea882165 [client] egl: cleanup texture filtering/post-processing 2021-08-11 18:53:36 +10:00