Publish BT.2020 chromaticities in the virtual monitor EDID so
Windows receives a valid HDR colour volume.
Extend cursor messages with their IddCx SDR white level and an
explicit visibility-valid flag. Consumers can then calibrate cursors
without treating colour-transform-only messages as cursor hides.
Honor the IddCx 3x4 XYZ matrix and post-transfer LUT in the IDD
conversion pipeline. Carry transform changes to the client so EGL applies
the same calibration to hardware cursors, and invalidate the full frame
whenever calibration changes.
Handle DEFAULT, NEW, and UNCHANGED IDDCX HDR10 metadata states and
publish valid mastering metadata through KVMFR. Preserve the metadata
across post-processing without reallocating resources for
metadata-only changes.
Invalidate in-progress swap chain setup when IddCx unassigns the
monitor, and serialize replacement assignments so workers are
never started on abandoned handles.
Also initialize all worker dependencies before starting the processing
thread and treat teardown during SetDevice as normal cancellation.
Preserve the requested display mode across intermediate swap chains when
rapid resolution changes cause replugs to be coalesced. Apply and clear
the mode only once the final replacement swap chain is ready.
Keep the replug lifecycle gated until the old swap chain has drained and
released its pending frame, and the replacement swap chain is fully
initialized. Coalesce additional requests into a follow-up replug to
prevent overlapping topology changes and IddCx release-frame timeout
bugchecks.
Drop frames when the LGMP queue is full instead of blocking
while holding an IddCx surface. Always finish every
acquired frame, including duplicate frame numbers, so
replug teardown cannot trigger the release-frame watchdog.
Generate the EDID once during adapter initialization and update only the
live mode list when resolutions change.
Changing the EDID during a monitor replug causes Windows to identify it
as a different monitor, losing the existing display configuration.
Reusing the original EDID preserves the monitor identity while still
allowing dynamic modes to be advertised through IddCx.
Submit the D3D12 copy before exposing the frame through LGMP, preventing
clients from waiting on work that has not yet been queued. Track the
last published buffer separately for safe subscriber resends and handle
submission failures.
While it would make much more sense to use these then a full replug to
change modes, Microsoft have not properly implemented the API to clear
the cached monitor mode states internally, making these calls useless.
Revert to just replugging the device on mode change
Also refactored the versioning code to be more modular.
The old registry code was turned into a fallback and simplified, since
C++11 and newer guarantees the byte past the end of the std::string is
valid for null-terminator writes.
Following the example of CPipeClient in the helper, this switches to using
overlapped I/O for easy interruption and cancellation that doesn't quite
work with CancelSynchronousIO.
No GPU notifications are not possible before the notification icon is
created. Since the helper could start before explorer.exe (and often does
on reboot), the notification would fail.
This commit adds logic to refer the notification and we send it immediately
when successfully creating the notification icon.