Correlate received frames with the texture update actually consumed by
the renderer and retain damage until its token becomes renderable.
Split client latency into dispatch, import, queue, preparation, setup,
effects, desktop, composition, and swap stages in FRAME LATENCY.
Exclude diagnostic overlay work from composition and preserve client
wait time when producer timing is unavailable.
Publish joined samples through a bounded token queue, avoid sleeping
while producer timing is finalized, and correct Wayland photon units.
Use calibrated copy-queue timestamps to separate source and effect
waits from the actual framebuffer copy.
Exclude producer readiness waits from client import timing so the
same interval is not counted in both Copy and Import.
Move shared-memory ownership, LGMP session handling, queue access, and
DMA setup behind a transport interface. The LGMP backend preserves the
existing zero-copy frame and DMA paths while owning its lgmp:* options.
Expose the initialized EGL context through a versioned renderer interop
record for future accelerated decode backends. Add an LGMP-independent,
deterministic test transport for graphics-pipeline validation.