Commit Graph

65 Commits

Author SHA1 Message Date
Geoffrey McRae
a6d6a49f82 [client] egl: use atomic members instead of locking the entire state 2020-05-21 08:20:30 +10:00
Geoffrey McRae
d899c26617 [client] egl: add low FPS warning when failing to keep up 2020-05-19 22:42:55 +10:00
Geoffrey McRae
73ba325072 [client] egl: reworked the streaming texture pipeline 2020-05-19 22:03:36 +10:00
Geoffrey McRae
f96f0fecda [client] egl: use proper atomics for pbo counting 2020-05-18 09:06:11 +10:00
Geoffrey McRae
f6691a90c0 [client/obs] improve frambuffer_read functions to support copy pitch
Fixes #244
2020-04-14 13:27:07 +10:00
Geoffrey McRae
17e05c6fd5 [all] expose the FrameBuffer struct for correct sizeof calculations 2020-01-13 19:30:49 +11:00
Geoffrey McRae
bca54ab1f6 [client/host] added new asyncronous memory copy
This changes the method of the memory copy from the host application to
the guest. Instead of performing a full copy from the capture device
into shared memory, and then flagging the new frame, we instead set a
write pointer, flag the client that there is a new frame and then copy
in chunks of 1024 bytes until the entire frame is copied. The client
upon seeing the new frame flag begins to poll at high frequency the
write pointer and upon each update copies as much as it can into the
texture.

This should improve latency but also slightly increase CPU usage on the
client due to the high frequency polling.
2019-10-09 13:53:02 +11:00
Geoffrey McRae
6d2c464436 [client] egl: improved streaming texture syncronization 2019-08-30 12:09:05 +10:00
Geoffrey McRae
da94075e7b [client] egl: more verbose error on texture egl failures 2019-08-30 11:40:38 +10:00
Geoffrey McRae
607539a2af [client] improve streaming texture performance 2019-06-13 08:54:51 +10:00
Geoffrey McRae
4cf2c7a350 [client] check for failure to map pbo memory 2019-05-27 01:39:01 +10:00
Geoffrey McRae
86f4256b5a [client] egl: fix streaming texture re-init crash 2019-05-22 12:19:03 +10:00
Geoffrey McRae
fc66a4a19c [client] egl: use persistant mapped texture buffers
While it is recommended to use memory barriers when updating a buffer
like we are, since we double buffer it is unlikely we will corrupt a
prior frame, and even if we do since it's just texture data at worst
we might see a tear.
2019-05-22 11:37:27 +10:00
Geoffrey McRae
d8915dbfc9 [build] make "common" a static library (part 2/2) 2019-04-11 11:12:59 +10:00
Geoffrey McRae
3e021f3a6b [client] use cmake to generate renderers/fonts/clipboards headers/code
This is in preperation of cmake options to enable/disable various
functionallity.
2019-03-28 19:56:14 +11:00