Quantum
fd4a4114e6
[client] egl: pad areas of the desktop repainted to cover overlays
...
We pad the screen coordinates and then convert to desktop coordinates,
so that the padding will always be a pixel wide on screen.
2021-08-16 16:26:18 +10:00
Tudor Brindus
14ad83c6b8
[client] use variable-relative sizeof where possible
2021-08-16 16:22:55 +10:00
Quantum
579f998519
[client] all: replace assert with DEBUG_ASSERT
2021-08-14 12:19:07 +10:00
Quantum
3f8c7c8d0d
[client] egl: fix buffer overflow in desktop_rects module
...
The module has been changed to support variable amount of rectangles,
so we should just allocate a VLA.
2021-08-11 21:23:13 +10:00
Quantum
51b9cd4e5a
[all] copyright: use unicode copyright sign ©
...
This is done for consistency with the license strings in appstrings.c.
2021-08-04 21:16:35 +10:00
Quantum
f9977332a6
[client] egl: convert desktop to use desktop_rects
2021-08-03 21:37:31 +10:00
Quantum
2dca056526
[client] egl: refactor damage mesh generation into desktop_rects
...
This mesh will later be used to render only damaged portions of the desktop.
We also moved the coordinate transformation for damage overlay into a matrix
and computed by the shader.
2021-08-03 21:37:31 +10:00