Expose the insecure MsQuic draft API and add an opt-in setting on both
peers. Query the negotiated state after connection establishment so
one-sided opt-in remains encrypted and is logged accurately.
Cap decoded snapshots and queued GPU work so a slow presentation path
cannot accumulate frames indefinitely.
Coalesce deferred damage and retry the latest image when a texture
returns, including while JIT rendering is idle.
Keep PCM and its clock sample in cancellable datagrams so recovery
cannot replay audio buffered before a Wi-Fi stall.
Drop blocked real-time packets with an explicit discontinuity and make
a newer reconnect supersede stale audio authorities.
Isolate input sends from shared transport accounting and reserve
reliable capacity.
Prioritize QUIC execution and bound stale motion through the Windows
pipe and HID queues.
Route input through a dedicated high-priority stream, send pointer
motion as cumulative datagrams, and recover suspected loss reliably.
Reduce downstream input queuing with age-aware coalescing and input
thread scheduling.
The dequant shader returned before workgroup barriers for missing
blocks. Mask those blocks to zero so ANGLE's D3D compiler accepts the
shader while every invocation reaches each barrier.
The vcpkg ANGLE build also omitted upstream shared-context locking.
Enable both locking definitions so decode dispatches cannot race the
render thread through ANGLE's shared D3D11 state manager.
Build the Windows client against the MSVC ABI while retaining clang
language support. Use vcpkg for ANGLE and libsamplerate, and build
MsQuic with its bundled static OpenSSL.
Report the exact MsQuic status and initialization stage when network
transport construction or connection fails.
Diagnose certificate, stream, protocol, and peer shutdown failures
instead of returning only the generic transport error.
Decode each subblock from its proper bitplane offset.
Keep reconstructed wavelet levels in separate textures.
This lets inverse transforms safely write the next level.
Replace the single-owner PCM queues with one shared LGMP SPMC stream.
Give each admitted client reliable state and an independent playback
cursor, while clients without clock authority resample locally.
Extend the audio protocol with per-client epochs and barriers.
Keep capture exclusive and bound authority backpressure so slow
secondary readers cannot affect the disciplined low-latency path.
Give microphone data priority over replaceable clock feedback and
reduce feedback traffic on the shared client-to-host FIFO.
Retry short FIFO stalls outside the realtime thread and coalesce
consecutive packets in the existing fixed Windows buffers.
Avoid one broker write per tiny PipeWire quantum without adding
allocations or intentional capture latency.
Advertise signed and floating-point 32-bit formats across mono,
stereo, quad, surround, 5.1, and 7.1 at every supported rate.
Carry sample encoding through the broker and LGMP protocol so integer
and floating-point streams remain distinct.
Expand packet, shared-memory, and ring capacity for eight-channel
32-bit audio.
Treat the binding phase as the authoritative shutdown state after
graceful stream release.
Cover disconnect while the host drains and unbinds both streams.
Scope the legacy latency offset to classic SPICE and use the LGMP
poll bound as its fixed arrival reserve. Keep learned jitter additive.
Select provider clock feedback only when the current remote endpoint
advertises it, avoiding a failed startup attempt on broker v1.
Release LGMP stream slots before dispatching clipboard data so an X11
INCR consumer cannot prevent control queue acknowledgements.
Retain one bounded record in client memory while the sink is blocked.
Cancel abandoned X11 transfers after requestor destruction or a finite
progress timeout.
Add LGProtocol as a pinned submodule and consume its KVMFR protocol
definitions throughout the client, host, IDD, OBS, and profiler.
Keep Looking Glass framebuffer helpers local while removing duplicated
protocol headers and migrating users to KVMFR-scoped types.