Quantum
072c54977e
[client] egl: use eglCreateImage and eglDestroyImage indirectly
...
The dmabuf path is optional, so we shouldn't require those functions to
link our program.
2021-09-29 17:48:50 +10:00
Quantum
5c7f168370
[client] egl_dynprocs: use official prototypes from system headers
2021-09-29 17:48:50 +10:00
Quantum
429620c48b
[client] egl: dynamically import glBufferStorageEXT
...
On some implementations (e.g. llvmpipe), the function can only be queried via
eglGetProcAddress.
2021-08-19 21:28:45 +10:00
Quantum
51b9cd4e5a
[all] copyright: use unicode copyright sign ©
...
This is done for consistency with the license strings in appstrings.c.
2021-08-04 21:16:35 +10:00
Quantum
f49f2af6cd
[client] egl: implement error reporting callback
...
This reports useful information from OpenGL on supported platforms.
2021-07-18 13:54:16 +10:00
Quantum
24d0aa0c18
[all] normalize copyright on all source files
2021-06-06 11:53:05 +10:00
Quantum
e70cfd84fb
[client] egl: use eglSwapBuffersWithDamageKHR for cursor-only updates
...
Instead of damaging the entire surface when rendering a cursor move,
we can use the EGL_KHR_swap_buffers_with_damage extension to only
damage the part of the window covered by the cursor. This should
reduce the cursor movement latency on Wayland.
2021-05-19 18:56:36 +10:00
Geoffrey McRae
ca5c3938e4
[client] all: move all SDL specific code into displayservers/sdl
2021-02-21 10:31:48 +11:00