Commit Graph

6 Commits

Author SHA1 Message Date
Geoffrey McRae
79b031f061 [client] egl: compose native PQ output in linear light
Decode PQ/BT.2020 desktop pixels into an FP16 linear scRGB target before
compositing the color cursor, ImGui, damage overlay, and letterboxing.
Encode the damaged result to PQ once at the surface boundary. Keep logical
AND/XOR cursor masks in the encoded domain.

This preserves premultiplied cursor edges, prevents encoded-domain
blending, uses the Wayland output reference white for local overlays, and
keeps guest cursor white and display calibration independent from frame
SDR white. It also corrects HDR-to-SDR absolute luminance scaling, gamut
matrices, black handling, and buffer-age repair for the extra pass.

Suppress overlays when their conversion framebuffer is unavailable rather
than allowing unconverted sRGB draws into an HDR target.

Use named transfer constants for cursor shader state. Convert clipped
surface rectangles explicitly before using the frame-damage merge helper,
which avoids mixing its unsigned type with the EGL surface rectangle type.

Only advertise native PQ when the FP16 composition target is available.
SDR and native scRGB retain their direct single-pass paths.
2026-07-19 17:49:18 +10:00
Geoffrey McRae
d41c9fdc5d [client] egl: improve HDR cursor rendering, fixes alpha blending 2026-07-17 16:48:57 +10:00
Geoffrey McRae
adb4fcb57a [client] fix the HDR colorspace mapping to SDR
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2026-07-16 20:25:20 +10:00
Geoffrey McRae
2f36aaff5c [client] egl: prepare for DXGI HDR10 support 2023-10-27 01:03:22 +11:00
Geoffrey McRae
78df2073ff [client] egl: make it possible to configure HDR to SDR mapping 2023-10-20 15:26:27 +11:00
Geoffrey McRae
ad43969c1a [client] egl: add support to map HDR to SDR 2023-04-26 16:26:54 +10:00