For Windows 10, it so happens that the major.minor is 10.0. This is not
usually a given, e.g. on Windows 7 where it would read 6.1, on
Windows 8 it would read 6.2, and on Windows 8.1 it would read 6.3.
This is obviously undesirable, so we should just read the ProductName
from registry if possible. This results in something like:
OS Name: Windows 10 Pro for Workstations (Build: 19043)
When our window is destroyed, our timers are also destroyed. This causes our
attempt at destruction to fail. Instead, set MessageHWND to NULL in the
WM_DESTROY handler and don't try destroying the timers if the window is gone.
DestroyWindow can only be invoked on the thread that created the window.
All other threads must use WM_CLOSE or another message to signal tell the
window to destroy itself.
This function is sometimes flaky and may fail for no apparent reason,
see https://stackoverflow.com/q/3945003. This has also been experienced
during the development of #610.
This commit adds logging so we may see if it ever fails for no reason
and work out some way to fix it.
We were using an auto-reset event to signal the mousehook exit. This was
fine when there was only one thread, but with the addition of the update
thread, only one thread is signaled, causing the wait to last forever.
The fix is switching to a manual reset event and call ResetEvent after
the threads have exited.
The type of the QuadPart member of the LARGE_INTEGER union is actually
LONGLONG, so we should cast to LONGLONG instead of int.
This avoids truncation should (ms * 10000.0f) exceed 2^31-1.
This function is available since Windows Vista and can therefore be used
directly without going through GetProcAddress. Unfortunately, MinGW does
not have d3dkmthk.h, but we can declare the prototype ourselves and link
against gdi32.dll.
There is no need to LoadLibrary and GetProcAddress to get pointers to
NtDelayExecution or NtSetTimerResolution. These functions don't have
prototypes in any SDK header, but they are exported in ntdll.dll and
we can simply declare the prototype and link ntdll.
There is also no chance that the functions do not exist: I checked an
old install of Windows NT 4.0 and both of these functions exist.
Also used NtSetTimerResolution instead of ZeSetTimerResolution for
consistency (they are the same).
Also changed system timer resolution log message units to μs with
one decimal digit for readability. This is the actual amount of
precision available to us.
According to MSDN documentation for CreateEnvironmentBlock, "[i]f the
environment block is passed to CreateProcessAsUser, you must also
specify the CREATE_UNICODE_ENVIRONMENT flag."
Also pass DETACHED_PROCESS because the host is a GUI application and
doesn't use the console.
Since with the service, we are already running as SYSTEM, we don't need
to use dupeSystemProcessToken to get the token for SYSTEM. This removes
the need for having SeDebugPrivilege, SeTcbPrivilege, and
SeAssignPrimaryTokenPrivilege, or otherwise doing sketchy things.
Furthermore, we now only open the token with the privileges we actually
need.
This allows the process to be terminated without resorting to
TerminateProcess. With some fixes, this allows the notification icon to be
removed when the service is restarted.
Furthermore, instead of sending WM_DESTROY to fool the window into believing
it's being destroyed, we actually call DestroyWindow now.
The windows hook WH_MOUSE_LL is called in such a way that any delay in
processing causes a system wide stall. This change spawns an extra
thread which waits on an event set by the hook which is then used to
call the callback with an artifical limit of 1000Hz.
Testing shows that `D3DKMTSetProcessSchedulingPriorityClass` has a
positive performance impact for NvFBC as well as DXGI, as such always
try to boost the priority for the windows host.
People often miss the warnings about invalid arguments in their command
line, this last minute patch attempts to address this by making
warnings, errors, fixme's and fatal errors stand out if stdout is a TTY.
One of the most common issues reported in the support channels is the
IVSHMEM size being too small. This change adds a calculation to
determine an optimal size and uses the new `os_showMessage` platform
method to display a message box to the user with the error.
Instead of converting every SID to string with ConvertSidToStringSidA
and compare it with the magical SID string for local system with strcmp,
we could instead create the local system SID and compare directly with
EqualSid.
We don't actually have any handles that should be inherited, so specifying
TRUE for bInheritHandles to CreateProcessAsUserA is pointless.
Furthermore, according to MSDN, "[y]ou cannot inherit handles across
sessions," and we are spawning the host in a different session, so this
is even more pointless.
Instead of doing ShellExecute from the service, we instead get the token
of the currently logged in user, and do CreateProcessAsUserA to run
notepad with that token. This should be safe.
Also for failure to parse command line. For these errors, restarting
with exponential backoff will not help: no amount of restarting the
service could possibly make the ivshmem device exist or larger, so
we shouldn't try.
Certain users of Radeon cards have observed that the host fails to start
at boot, with D3D11CreateDevice failing with HSTATUS 0x887a0004, which
translates to "The specified device interface or feature level is not
supported on this system."
This failure results in a LG_HOST_EXIT_FAILED exit code, which the service
does not attempt to restart. The user has to manually restart the service
for the host application to work.
These users reported that the host application started fine on
B2. This strongly suggests that the fix to enable capturing the login
screen made the host application start too early during the boot process,
and the graphics driver did not have time to initialize fully.
This PR allows the service to retry a few times on LG_HOST_EXIT_FAILED,
with exponential backoff, before giving up. This should cover this bug
and other similar bugs related to the early initialization which I do not
have logs for.