Geoffrey McRae
86d6b67337
[client] egl: rework egl to accomodate post-processing filtering
2021-08-09 14:08:10 +10:00
Geoffrey McRae
266ad27998
[client] egl: refactor to use project naming standard
2021-08-08 17:16:10 +10:00
Quantum
51b9cd4e5a
[all] copyright: use unicode copyright sign ©
...
This is done for consistency with the license strings in appstrings.c.
2021-08-04 21:16:35 +10:00
Geoffrey McRae
13d9c84dc9
[client] egl: replace monolithic EGLTexture with modular version
...
The way things were handled in EGLTexture is not only very hard to
follow, but broken. This change set breaks up EGLTexture into a modular
design making it easier to implement the various versions.
Note that DMABUF is currently broken and needs to be re-implemented.
2021-08-02 23:37:33 +10:00
Quantum
061b9ba6c2
[client] egl: use vertex array objects in model.c
...
This eliminates the need to bind the buffers and set up the vertices on
every frame.
2021-07-18 11:58:47 +10:00
Quantum
d4f8426ae4
[client] egl: correctly clean up vertex buffer objects
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The code used to use hasBuffer, which was never set to true, so buffer
objects were always leaked instead.
2021-07-18 11:58:47 +10:00
Quantum
24d0aa0c18
[all] normalize copyright on all source files
2021-06-06 11:53:05 +10:00
Quantum
39a09ca565
[client] egl: remove dependency on SDL
...
After this PR, EGL functions are now accessed through <EGL/egl.h>
instead of through <SDL2/SDL_egl.h>, removing a pointless dependency
on SDL.
2021-02-21 10:31:49 +11:00
Geoffrey McRae
bf583290a4
[client/common] restructure project in prep for full SDL removal
2021-02-21 10:31:46 +11:00
Geoffrey McRae
d8915dbfc9
[build] make "common" a static library (part 2/2)
2019-04-11 11:12:59 +10:00
Geoffrey McRae
3e021f3a6b
[client] use cmake to generate renderers/fonts/clipboards headers/code
...
This is in preperation of cmake options to enable/disable various
functionallity.
2019-03-28 19:56:14 +11:00