Primary frame and pointer workers can still be unwinding an abandoned
payload when another thread detects that the primary transport has
disconnected. Their fatal paths previously stored SHUTDOWN
unconditionally, allowing a stale renderer or transport failure to
overwrite RESTART and terminate the client instead of activating the
SPICE fallback.
Publish RESTART at the beginning of primary-loss handling, before
transport bookkeeping, and make worker-local fatal paths transition to
SHUTDOWN only while the application is still RUNNING. Global failures
and the case where both primary and fallback sessions are lost remain
terminal.
Track unexpected loss of an admitted fallback independently from normal
stop and UUID revocation. Terminate once both primary and fallback
sessions have disappeared, regardless of notification order.
Make shutdown terminal so concurrent disconnect handling cannot replace
it with restart or running state.
Display server and overlay teardown can still call app_invalidateWindow,
which signals the frame event; the Wayland presentation module does so
when it unregisters its graph. Freeing the event beforehand asserted in
lgSignalEvent while closing the client.
The render thread freed the overlays as soon as it exited, while the
main thread could still be dispatching display server input callbacks
that iterate them. Free the overlays in lg_shutdown instead, once the
render thread has been joined and the display server has shut down.
The overlays now outlive the renderer, so overlayFreeImage must not
call into it; renderer deinitialization has already destroyed all
textures along with the context.
Report expected and current protocol versions through the transport
interface and expose session-independent recovery operations.
Offer recovery from the version mismatch popup, publish requests through
the reserved IVSHMEM channel, and select the validated SPICE fallback.
Register SPICE connection and component options in the SPICE transport.
Move generic input and clipboard settings out of the SPICE namespace,
while retaining migration aliases for existing configurations.
Keep PureSpice and usbredir build requirements private to the transport,
and remove obsolete SPICE configuration state from the client core.
Track primary and fallback video with source-specific generations, and
publish a source only after its first frame or software surface is
ready.
Route SPICE surfaces and cursors through the generic render queue. Keep
the current image across handoffs, and switch input only after the new
source has been presented.
Move fallback activation to its worker so display callbacks cannot
block or deadlock the render path.
Rework audio provider and backend lifecycles so playback and capture
callbacks quiesce without blocking real-time threads. Move activation,
teardown, controls, retries, and diagnostics onto bounded workers.
Harden USB audio cadence, feedback, and capture recovery.
Preserve source clocks through recording and pace packets from the
device clock. Bound queues, waits, conversion buffers, and packet sizes.
Make PipeWire and PulseAudio stream control thread-safe and recoverable.
Correct latency clock domains, coalesce rate updates, preserve recent
capture under overload, and keep logging outside real-time callbacks.
Add a composite UAC2 microphone function with its own clock so
recording and playback can use independent sample rates.
Packetize asynchronous capture through usbredir, follow the host
capture clock, and preserve the newest frames across stalls.
Reconfigure active recording without another permission prompt and
fix lost PipeWire capture wakeups.
Add an opt-in USB audio fallback and connect the emulator to an
available PureSpice USBREDIR channel.
Keep transport-provided audio in priority and serialize USB parser
processing and teardown on the PureSpice thread.
Route clipboard exchange through a provider interface. Connected
transports take priority while SPICE remains the fallback.
Track asynchronous X11 and Wayland transfers by request, preserving
clipboard ownership across provider changes.
Use PureSpice clipboard status notifications for capability and
lifecycle updates.
Route audio through a provider interface. Connected transports take
priority while SPICE remains the fallback.
Carry explicit sample formats, rates, channel layouts, and source clocks
through playback and recording. Add optional presentation clock feedback
for active synchronization.
Remove the persistent confined-pointer workaround that emulated cursor
warping on Wayland. Normal pointer motion now uses absolute input only.
Create relative and locked pointer objects only during capture. Preserve
the request across pointer capability changes, and suppress relative
events until the compositor confirms the lock.
On uncapture, publish the current absolute position instead of trying to
warp the host cursor.
Introduce LG_InputOps and route keyboard and mouse input through the
active video transport when it provides an input backend.
Keep SPICE as the fallback and force it while the SPICE display is
active. Add atomic shared/exclusive locking for safe backend changes.
Keep the tracked Wayland hardware position sourced only from absolute
wl_pointer events. Relative motion remains unclipped at output edges,
so accumulating it made the client believe the hardware cursor had
reached the guest position and caused the corrective warp to be
skipped.
Keep cursor coordinates in shape-origin form after absolute
realignment. Preserve the logical hotspot when a shape-only update
changes its hotspot, preventing either path from leaving a permanent
offset.
Center the Wayland diagnostic cursor on its actual pointer hotspot and
preserve it while cursor themes are reloaded for output-scale changes.
Round fractional guest positions to the nearest logical pixel instead of
biasing synchronization toward the top-left corner.
Resynchronize the hardware pointer when a cursor shape changes its
hotspot. Only perform the extra synchronization when the hotspot
actually changes, and update the basic-mode projection at the same time.
Keep guest-to-host pointer synchronization active while an attempted
surface exit is blocked by the edge of a Wayland output. Continue
forwarding relative motion and wait for wl_pointer.leave before marking
the cursor outside the window.
Distinguish whole-surface releases from exits into letterbox space so
the expected asynchronous release callback cannot disable the feedback
loop before the pointer is confined again.
Treat Wayland pointer capability loss as a real leave so an unrelated
inactive callback cannot be mistaken for the intentional release.
Coalesce pointer updates to the nominal output cadence instead of
waking the renderer for every transport packet. Keep request and
presented generations separate so updates racing a render receive a
trailing swap.
Let JIT consume cursor changes on display callbacks to preserve VRR
cadence, and use a deadline worker for non-JIT rendering. Give normal
source frames a short grace period so an on-rate feed absorbs the
cursor update instead of producing an extra swap.
Repaint visibility and cursor-content changes even when movement
redraws are disabled, including the transition that hides the cursor.
Pointer updates bypassed the paced overlay render and woke the renderer
for every cursor packet. On the default single-buffer EGL surface,
each full fade redraw could expose the desktop before the splash was
blended again.
Coalesce pointer redraws into the existing fade cadence while keeping
the latest cursor state. Immediate cursor redraw resumes when the fade
ends.
Restore client and test files that were already staged when the OBS
cadence commit was created. Keep that work out of the scheduler series
while leaving its working-tree contents untouched.
Track the LGMP serial for each accepted frame-schedule message and wait
for its acknowledgement before sending another. Preserve pending RESET,
IMMEDIATE, and feedback state after definite enqueue failures.
Use bounded retry polling and request one fresh immediate frame after an
ambiguous pointer-queue fault recovers.
Renew the frame-schedule lease only while the display server is
producing real cadence callbacks. Release ownership after the cadence
stalls, and reacquire with an immediate reset when it resumes.
For non-JIT rendering, treat only a successful presentation as live
cadence.
Track cadence, interruption, and calibration wake reasons independently
across X11 and Wayland. Feed phase correction back only when a pure
cadence wake renders the exact frame that was queued at that wake.
Propagate EGL swap results through the display-server boundary. Reject
failed presentations and keep pending Wayland HDR descriptions inactive
until the preceding surface commit succeeds.
Bump KVMFR to version 28 and attach generation, epoch, and deadline
identities to cadence deliveries and their timing records.
Accept phase corrections only for the exact completed publication. Keep
VM and client clocks independent by exchanging relative phase errors.
Make submission, completion, and work-estimate accounting best effort
so scheduler state cannot delay GPU submission or frame publication.
Copy imported IVSHMEM frames into renderer-owned textures before
acknowledging their LGMP messages. Hold each lease until its copy fence
signals, and protect selected snapshots until rendering completes.
Track independent delivery lanes, drain acknowledgements on the frame
thread, and recover stale queue subscriptions after host timeouts.
Move splash transitions onto the render thread and derive opacity from
elapsed monotonic time. Pace active animation at a display-compatible
minimum of 60 Hz while allowing incoming frames to satisfy that demand.
Reset the splash cleanly across reconnects and latch state changes with
the full-frame restoration decision.
Only report the client queue lead when JIT rendering provides a valid
measurement. Clamp linear phase errors instead of wrapping them into the
opposite direction at half of a refresh period.
Timestamp OBS frames after the shared framebuffer becomes ready.
Always track Wayland surface outputs alongside fractional scaling and use
RandR modes for X11 cadence. Remove render-derived feedback so a
throttled client cannot teach the producer to remain throttled.
Release scheduling after nominal output timing remains unavailable.