Geoffrey McRae
0b210a280d
[all] update the copyright to 2024
2024-02-01 17:16:31 +11:00
Geoffrey McRae
2e515657dd
[all] update/add license headers
2023-10-20 15:36:34 +11:00
Geoffrey McRae
952ebea2c5
[all] refresh copyright dates
2022-01-05 19:42:46 +11:00
Geoffrey McRae
266ad27998
[client] egl: refactor to use project naming standard
2021-08-08 17:16:10 +10:00
Quantum
dc7fd74327
[client] egl: refactor config dialog into main egl module
...
This will allow other things like scaling to be implemented.
2021-08-06 22:49:49 +10:00
Quantum
51b9cd4e5a
[all] copyright: use unicode copyright sign ©
...
This is done for consistency with the license strings in appstrings.c.
2021-08-04 21:16:35 +10:00
Quantum
2dca056526
[client] egl: refactor damage mesh generation into desktop_rects
...
This mesh will later be used to render only damaged portions of the desktop.
We also moved the coordinate transformation for damage overlay into a matrix
and computed by the shader.
2021-08-03 21:37:31 +10:00
Quantum
d0722349e6
[client] egl: make damage overlay support rendering rotated rectangles
2021-07-25 16:56:48 +10:00
Quantum
2b3f31700b
[client] egl: implement frame damage display
2021-07-18 10:41:50 +10:00