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[client] spice/wayland: fix capture mode relative movement
It appears that Wayland pointer motion handlers are called even when relative mouse mode is enabled. The events they generate break first-person games. This commit disables those handlers when relative mouse is enabled.
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3935acf8a5
commit
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@ -123,6 +123,9 @@ static const struct wl_registry_listener registryListener = {
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static void pointerMotionHandler(void * data, struct wl_pointer * pointer,
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static void pointerMotionHandler(void * data, struct wl_pointer * pointer,
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uint32_t serial, wl_fixed_t sxW, wl_fixed_t syW)
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uint32_t serial, wl_fixed_t sxW, wl_fixed_t syW)
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{
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{
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if (wm.relativePointer)
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return;
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int sx = wl_fixed_to_int(sxW);
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int sx = wl_fixed_to_int(sxW);
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int sy = wl_fixed_to_int(syW);
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int sy = wl_fixed_to_int(syW);
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app_updateCursorPos(sx, sy);
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app_updateCursorPos(sx, sy);
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@ -133,6 +136,9 @@ static void pointerEnterHandler(void * data, struct wl_pointer * pointer,
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uint32_t serial, struct wl_surface * surface, wl_fixed_t sxW,
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uint32_t serial, struct wl_surface * surface, wl_fixed_t sxW,
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wl_fixed_t syW)
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wl_fixed_t syW)
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{
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{
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if (wm.relativePointer)
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return;
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int sx = wl_fixed_to_int(sxW);
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int sx = wl_fixed_to_int(sxW);
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int sy = wl_fixed_to_int(syW);
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int sy = wl_fixed_to_int(syW);
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app_updateCursorPos(sx, sy);
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app_updateCursorPos(sx, sy);
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