[client] egl: remove unused splash shaders

This commit is contained in:
Geoffrey McRae 2022-05-27 02:10:38 +10:00
parent 5de175c1f3
commit fec45dfe9c
4 changed files with 0 additions and 50 deletions

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@ -1,13 +0,0 @@
#version 300 es
precision mediump float;
in vec3 pos;
out vec4 color;
uniform sampler2D sampler1;
void main()
{
highp float d = 1.0 - 0.5 * length(pos.xy);
color = vec4(0.234375 * d, 0.015625 * d, 0.425781 * d, 1.0);
}

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@ -1,14 +0,0 @@
#version 300 es
precision mediump float;
layout(location = 0) in vec3 vertexPosition_modelspace;
out vec3 pos;
void main()
{
gl_Position.xyz = vertexPosition_modelspace;
gl_Position.w = 1.0;
pos = vertexPosition_modelspace;
}

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@ -1,11 +0,0 @@
#version 300 es
precision mediump float;
out vec4 color;
uniform sampler2D sampler1;
void main()
{
color = vec4(1.0, 1.0, 1.0, 1.0);
}

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@ -1,12 +0,0 @@
#version 300 es
layout(location = 0) in vec3 vertexPosition_modelspace;
uniform float scale;
void main()
{
gl_Position.xyz = vertexPosition_modelspace;
gl_Position.y *= scale;
gl_Position.w = 1.0;
}